Anonymous | Login | Signup for a new account | 2024-04-24 15:06 UTC |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001421 | Zandronum | [All Projects] Bug | public | 2013-07-21 18:05 | 2024-03-02 07:45 | ||||
Reporter | Tsukiyomaru0 | ||||||||
Assigned To | |||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | PC | OS | Windows | OS Version | XP SP3 | ||||
Product Version | 1.1.1 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001421: OpenGL stacking drawn frames while out of focus | ||||||||
Description | From what I noticed, the OpenGL stacks all frames drawn from the minute Candronum is put out of focus to the moment it is brought back to focus. However, the longer it stays out of focus, the slower the computer will run, until the maximum PC FPS reaches 0.1 frames per second, effectively freezing it. | ||||||||
Steps To Reproduce | - Open Zandronum (specially in an online multiplayer server) - Leave it running - Change focus to another window - Keep doing something else for a while. You will notice your cursor will "skip" quite often. | ||||||||
Additional Information | While Zandronum uses a lot of CPU, this issue does not happen in Software. Why? Software doesn't "stack" frames and actively draws them even while the game is out of focus. This also aid if you are chatting with someone in something else (like Skype) while awaiting for the next LMS or Survival round, for you can see what is going on there. | ||||||||
Attached Files | |||||||||
Notes | |
(0009305) Watermelon (developer) 2014-06-14 17:27 |
Does this still happen in 2.0? |
(0010258) Tsukiyomaru0 (reporter) 2014-09-10 06:25 |
haven't tried, Watermelon. |
(0010275) Watermelon (developer) 2014-09-18 16:02 |
You should try and see if it happens, and try in the latest GZDoom. Or else we can't help you. |
(0023240) Ru5tK1ng (updater) 2024-03-02 07:45 |
Closing due to no feedback from user. If user has issues with 3.1, please make a new ticket. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-07-21 18:05 | Tsukiyomaru0 | New Issue | |
2014-06-14 17:27 | Watermelon | Note Added: 0009305 | |
2014-06-14 17:27 | Watermelon | Status | new => feedback |
2014-09-10 06:25 | Tsukiyomaru0 | Note Added: 0010258 | |
2014-09-10 06:25 | Tsukiyomaru0 | Status | feedback => new |
2014-09-18 16:02 | Watermelon | Note Added: 0010275 | |
2024-03-02 07:45 | Ru5tK1ng | Note Added: 0023240 | |
2024-03-02 07:45 | Ru5tK1ng | Status | new => closed |
2024-03-02 07:45 | Ru5tK1ng | Resolution | open => no change required |
Copyright © 2000 - 2024 MantisBT Team |