Zandronum Chat @ irc.zandronum.com
#zandronum
Get the latest version: 3.0
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0001294Zandronum[All Projects] Bugpublic2013-03-06 00:322017-11-08 21:37
ReporterPopsoap 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionreopened 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0 
Target VersionFixed in Version 
Summary0001294: SV_DoubleAmmo isn't preserved between maps
DescriptionA select few megawads (PRCP, Jenesis, NDCP) deactivate the "Double Ammo" flag between maps. This happens regardless of how the map is changed (i.e. exiting, any of the map commands).
Steps To Reproduce1. Start a new game with any of the megawads listed in the description.
2. Enable double ammo.
3. Change the map.
Additional InformationThis happens both online and offline.
Attached Files

- Relationships

-  Notes
User avatar (0006096)
jwaffe (reporter)
2013-03-06 00:57

I have seen this behavior as well with my mod, Chex Pack. I vaguely remember sv_nocrouch not being retained either.
User avatar (0006101)
Torr Samaho (administrator)
2013-03-10 14:05

Unless you set sv_defaultdmflags to false, the server will automatically set some flags depending on the game mode when setting up a map. So setting sv_defaultdmflags to false hopefully fixes the problem. Can somebody check this?
User avatar (0013470)
Dusk (developer)
2015-09-10 09:50

No feedback given, closing
User avatar (0013726)
Torr Samaho (administrator)
2015-11-01 17:22

I just heard from someone who has feedback on the issue. Opening the ticket again, so that the feedback can be posted.
User avatar (0013731)
Zalewa (developer)
2015-11-01 20:54
edited on: 2015-11-02 18:09

1. Use Zandronum 3.0-alpha-r151004-2012
2. Start new single player game on UV.
3. sv_doubleammo 1
4. summon supershotgun
5. Pick it up. You'll get 16 shells.
6. Save game.
7. Quit game.
8. Start game again.
9. Load saved game.
10. summon supershotgun.
11. Pick it up. You'll get 8 shells.
12. sv_doubleammo CCMD will return 0.

We couldn't find a (G)ZDoom version that would exhibit similar behavior. In (G)ZDoom I'd get 16 shells both times. sv_defaultdmflags was set to 1 in all tests.

EDIT: sv_defaultdmflags isn't saved in saved game. Zandronum 2.1.2 preserves sv_doubleammo in loaded games.


Issue Community Support
Only registered users can voice their support. Click here to register, or here to log in.
Supporters: jwaffe Combinebobnt
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2013-03-06 00:32 Popsoap New Issue
2013-03-06 00:57 jwaffe Note Added: 0006096
2013-03-10 14:05 Torr Samaho Note Added: 0006101
2013-03-10 14:05 Torr Samaho Assigned To => Torr Samaho
2013-03-10 14:05 Torr Samaho Status new => feedback
2015-09-10 09:50 Dusk Note Added: 0013470
2015-09-10 09:50 Dusk Status feedback => closed
2015-09-10 09:50 Dusk Assigned To Torr Samaho =>
2015-09-10 09:50 Dusk Resolution open => invalid
2015-11-01 17:22 Torr Samaho Note Added: 0013726
2015-11-01 17:22 Torr Samaho Status closed => feedback
2015-11-01 17:22 Torr Samaho Resolution invalid => reopened
2015-11-01 20:54 Zalewa Note Added: 0013731
2015-11-01 21:03 Zalewa Note Edited: 0013731 View Revisions
2015-11-01 21:04 Zalewa Note Edited: 0013731 View Revisions
2015-11-02 18:09 Zalewa Note Edited: 0013731 View Revisions
2017-11-08 21:37 Dusk Status feedback => new






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2017 MantisBT Team
Powered by Mantis Bugtracker