| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001166 | Zandronum | [All Projects] Suggestion | public | 2012-11-04 11:44 | 2014-06-12 20:39 |
|
| Reporter | unknownna | |
| Assigned To | | |
| Priority | normal | Severity | tweak | Reproducibility | N/A |
| Status | acknowledged | Resolution | open | |
| Platform | | OS | | OS Version | |
| Product Version | 1.0 | |
| Target Version | | Fixed in Version | | |
|
| Summary | 0001166: Make TERRAIN sounds client-side when player lands on floors since DSOOF is client-side |
| Description | If you have some latency and land on floors with sounds attached to them through the TERRAIN lump, the client will play the regular DSOOF sound first, then the TERRAIN sounds will play. |
| Steps To Reproduce | 1. zandronum -file terrain_splash_03.wad -host
2. Connect a client to the server with an emulated ping of 300 and join the game.
3. Jump to the lower floors from the higher floors. |
|
| Attached Files | terrain_splash_03.wad [^] (29,065 bytes) 2012-11-04 11:44 |
|