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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001094||Zandronum||[All Projects] Bug||public||2012-10-02 01:55||2018-09-12 15:04|
|Target Version||Fixed in Version|
|Summary||0001094: Clients raise morph weapons online|
|Description||The morph weapons should appear on-screen fully raised after morphing. Clients don't ignore the "Select" state (A_Raise).|
|Steps To Reproduce||1. zandronum.exe -file morph_bug_test_09.wad -host +sv_cheats 1|
2. Connect 1 client to the server.
3. "join" in the console.
4. "give morphitem" in the console.
|Actually, I think the problem is that clients think they're supposed to raise the morph weapon online. Offline, you don't raise the morph weapon.|
|This is still an issue and causes severe desync if anything is called in a morphed class weapon's ready state during the time frame it is 'raising'.|
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|Supporters:||No one explicitly supports this issue yet.|
|Opponents:||No one explicitly opposes this issue yet.|
|2012-10-02 01:55||unknownna||New Issue|
|2012-10-02 01:56||unknownna||Status||new => confirmed|
|2012-10-02 02:13||unknownna||Note Added: 0004906|
|2012-10-02 02:19||unknownna||Summary||Coop spying clients don't see morph weapons raise. => Clients raise morph weapons online|
|2012-10-02 02:19||unknownna||Description Updated||View Revisions|
|2012-10-02 02:19||unknownna||Steps to Reproduce Updated||View Revisions|
|2012-10-02 02:20||unknownna||Relationship added||related to 0000193|
|2012-10-02 02:29||unknownna||Severity||minor => major|
|2016-02-06 08:26||swordgrunt||Note Added: 0014331|
|2018-09-12 15:04||unknownna||Relationship added||related to 0001116|
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