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IDProjectCategoryView StatusDate SubmittedLast Update
0001094Zandronum[All Projects] Bugpublic2012-10-02 01:552018-09-12 15:04
Reporterunknownna 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0001094: Clients raise morph weapons online
DescriptionThe morph weapons should appear on-screen fully raised after morphing. Clients don't ignore the "Select" state (A_Raise).
Steps To Reproduce1. zandronum.exe -file morph_bug_test_09.wad -host +sv_cheats 1
2. Connect 1 client to the server.
3. "join" in the console.
4. "give morphitem" in the console.
Additional Informationmorph_bug_test_09.wad
Attached Files

- Relationships
related to 0000193resolvedTorr Samaho Able to fire weapon before it's passed A_Raise 
related to 0001116new Client fires weapon too early after respawning 

-  Notes
User avatar (0004906)
unknownna (updater)
2012-10-02 02:13

Actually, I think the problem is that clients think they're supposed to raise the morph weapon online. Offline, you don't raise the morph weapon.
User avatar (0014331)
swordgrunt (reporter)
2016-02-06 08:26

This is still an issue and causes severe desync if anything is called in a morphed class weapon's ready state during the time frame it is 'raising'.

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- Issue History
Date Modified Username Field Change
2012-10-02 01:55 unknownna New Issue
2012-10-02 01:56 unknownna Status new => confirmed
2012-10-02 02:13 unknownna Note Added: 0004906
2012-10-02 02:19 unknownna Summary Coop spying clients don't see morph weapons raise. => Clients raise morph weapons online
2012-10-02 02:19 unknownna Description Updated View Revisions
2012-10-02 02:19 unknownna Steps to Reproduce Updated View Revisions
2012-10-02 02:20 unknownna Relationship added related to 0000193
2012-10-02 02:29 unknownna Severity minor => major
2016-02-06 08:26 swordgrunt Note Added: 0014331
2018-09-12 15:04 unknownna Relationship added related to 0001116






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