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IDProjectCategoryView StatusDate SubmittedLast Update
0001092Zandronum[All Projects] Bugpublic2012-10-02 01:142025-04-19 22:35
Reporterunknownna 
Assigned ToKaminsky 
PrioritylowSeveritytrivialReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version3.2 
Summary0001092: "<Name> Wins!" color inconsistency between Deathmatch and Duel
DescriptionAttached screenshot.
Attached Filespng file icon deathmatch_duel.png [^] (150,139 bytes) 2012-10-02 01:14

- Relationships
related to 0004508resolvedKaminsky "Draw Game!" string with "sv_suddendeath 0" uses inconsistent red or green colors across modes 

-  Notes
User avatar (0004910)
unknownna (updater)
2012-10-02 09:09

In deathmatch, the white name is displayed when the fraglimit is hit and the red name is displayed when the timelimit runs out.
User avatar (0024484)
unknownna (updater)
2025-04-19 22:35

I'm unable to reproduce this in 3.2 compared to 3.1, so I assume it got fixed when a lot of the message string handling was altered and/or re-factored. Great work.

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- Issue History
Date Modified Username Field Change
2012-10-02 01:14 unknownna New Issue
2012-10-02 01:14 unknownna File Added: deathmatch_duel.png
2012-10-02 01:14 unknownna Status new => confirmed
2012-10-02 09:09 unknownna Note Added: 0004910
2012-10-04 02:57 unknownna Priority normal => low
2025-04-19 22:33 unknownna Relationship added related to 0004508
2025-04-19 22:35 unknownna Note Added: 0024484
2025-04-19 22:35 unknownna Status confirmed => resolved
2025-04-19 22:35 unknownna Fixed in Version => 3.2
2025-04-19 22:35 unknownna Resolution open => fixed
2025-04-19 22:35 unknownna Assigned To => Kaminsky






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