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IDProjectCategoryView StatusDate SubmittedLast Update
0000106Zandronum[All Projects] Bugpublic2010-10-12 22:482017-09-11 18:48
Reporterunknownna 
Assigned To 
PriorityhighSeveritymajorReproducibilityalways
Statusneeds reviewResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target Version3.1Fixed in Version 
Summary0000106: Client mispredicts its z position in swimmable water online
DescriptionWith a high ping, the viewpoint starts to "teleport/flicker" from being above the surface to being below it and vice versa. Very disorienting.
Steps To Reproduce1. zandronum.exe -file swimmable_water_01.wad -host
2. Connect a client to the server with an emulated ping of 300 and join the game.
3. Enter the water sectors and hold +jump while moving around.
4. When for instance releasing +forward, the mispredictions will occur.
Additional Informationswimmable_water_01.wad
Attached Files? file icon deepwater_view_misprediction_test.wad [^] (956 bytes) 2010-10-12 22:48
png file icon Screenshot_Doom_20120923_235105.png [^] (177,694 bytes) 2012-09-23 22:04

- Relationships
has duplicate 0002637closed Player prediction: desync with underwater sectors. 
related to 0000130resolvedTorr Samaho client prediction is sometimes wrong 
related to 0002298confirmed Ancient +jump misprediction that harks back to early Skulltag days 
related to 0002295feedback Wall-jitter misprediction issue with high ping 

-  Notes
User avatar (0000347)
unknownna (updater)
2010-10-12 22:52

Hold jump while running or standing still in the water to get the effect.
User avatar (0004787)
unknownna (updater)
2012-09-23 22:04

As you can see in the attached screenshot, the client greatly mispredicts its z position. I'm standing still in the water while holding +jump.
User avatar (0018275)
Leonard (reporter)
2017-09-11 17:37

Exactly the same problem as in 2295.

The problem can also be reproduced with this test wad by simply typing "+forward;wait;-forward" in console with 200 ping.

The physics code that uses the ticcmd this time is located here:
In p_mobj.cpp, line 2906:

        if (mo->waterlevel == 0 || (mo->player &&
            !(mo->player->cmd.ucmd.forwardmove | mo->player->cmd.ucmd.sidemove)))

Issue Community Support
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Supporters: unknownna ZzZombo Dark-Assassin
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2010-10-12 22:48 unknownna New Issue
2010-10-12 22:48 unknownna File Added: deepwater_view_misprediction_test.wad
2010-10-12 22:52 unknownna Note Added: 0000347
2011-07-18 06:36 unknownna Relationship added related to 0000130
2012-06-09 13:22 Torr Samaho Category General => Bug
2012-09-23 22:04 unknownna Note Added: 0004787
2012-09-23 22:04 unknownna Priority low => high
2012-09-23 22:04 unknownna Severity minor => major
2012-09-23 22:04 unknownna Summary mispredicted viewpoint in swimmable water online => Client mispredicts its z position in swimmable water online
2012-09-23 22:04 unknownna Steps to Reproduce Updated View Revisions
2012-09-23 22:04 unknownna Additional Information Updated View Revisions
2012-09-23 22:04 unknownna File Added: Screenshot_Doom_20120923_235105.png
2012-09-24 09:09 unknownna Status new => confirmed
2015-06-17 03:55 unknownna Relationship added related to 0002298
2017-09-11 17:06 Dusk Relationship added has duplicate 0002637
2017-09-11 17:06 Dusk Status confirmed => needs review
2017-09-11 17:06 Dusk Relationship added related to 0002295
2017-09-11 17:37 Leonard Note Added: 0018275
2017-09-11 18:48 Dusk Target Version => 3.1






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