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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000441 | Zandronum | [All Projects] Suggestion | public | 2011-05-13 16:11 | 2014-06-10 16:00 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000441: ThrustThing/ThrustThingZ compatibility with ZDCTF | ||||||||||||
Description | MAP17 (The Floating City) in unplayable in Skulltag due to the newer ZDoom thrusting behavior. You always land on the insta-kill water sectors when using the jump pads. | ||||||||||||
Steps To Reproduce | Skulltag: 1. Start Skulltag with stctfmp2.wad loaded. 2. "compat_limited_airmovement 1; sv_aircontrol 0" in the console. 3. "map map17" in the console. ZDaemon: 1. Start ZDaemon with zdctfmp2.wad loaded. 2. "map map17" in the console. | ||||||||||||
Attached Files | |||||||||||||
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unknownna (updater) 2011-05-14 04:38 edited on: 2011-05-14 04:38 |
This is the ZDoom 1.23 beta 33 behavior (source). According to the ZDoom changelog, ThrustThingZ comes from Skulltag. July 21, 2000 * Added Thing_Move and ThrustThingZ specials from Skull Tag. Also added Skull Tag's newtid parameter to Thing_Spawn(NoFog). |
Watermelon (developer) 2014-06-10 16:00 |
Does this still happen in 2.0? |
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Supporters: | No one explicitly supports this issue yet. |
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Date Modified | Username | Field | Change |
2011-05-13 16:11 | unknownna | New Issue | |
2011-05-13 16:17 | unknownna | Description Updated | View Revisions |
2011-05-14 04:38 | unknownna | Note Added: 0001599 | |
2011-05-14 04:38 | unknownna | Note Edited: 0001599 | View Revisions |
2014-06-10 16:00 | Watermelon | Note Added: 0009007 | |
2014-06-10 16:00 | Watermelon | Status | new => feedback |
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