| Anonymous | Login | Signup for a new account | 2025-11-18 20:41 UTC |
| My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
| View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0003469 | Zandronum | [All Projects] Bug | public | 2018-08-28 02:24 | 2021-10-13 18:53 | ||||
| Reporter | unknownna | ||||||||
| Assigned To | Kaminsky | ||||||||
| Priority | urgent | Severity | major | Reproducibility | always | ||||
| Status | resolved | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 3.1-beta | ||||||||
| Target Version | 3.1 | Fixed in Version | 3.1-beta | ||||||
| Summary | 0003469: Client fires weapon too early after map resets in 3.1 | ||||||||
| Description | The client fires the weapon too early after map resets since 3.1. This, like the respawn issue, is very important to have fixed as the first few kills in a duel can make a considerable difference in the game. | ||||||||
| Steps To Reproduce | changemap_weap_desync.wad 1. zandronum -host -iwad doom2.wad -file changemap_weap_desync.wad +survival 1 +sv_survivalcountdowntime 1 2. Connect a client to the server. No ping emulation should be needed. 3a. Copy-paste "join;wait 48;+attack;wait 1;-attack" into the console. No rockets will come out. If that doesn't work, use the bind in step 3b instead. 3b. Copy-paste "join;wait 49;+attack;wait 1;-attack" into the console. 4. Spectate and repeat step 3a or 3b. It should desync rather quickly. | ||||||||
| Attached Files | |||||||||
Notes |
|
|
Edward-san (developer) 2018-08-28 09:54 edited on: 2018-08-28 09:56 |
I cannot reproduce this. Does this require some ping/spikes emulation? N.B: I tried with ping 160 but it didn't work at all. The rocket comes out, with a little delay from the firing animation. What about the network settings? |
|
unknownna (updater) 2018-08-28 10:28 |
The binds are meant to be used without any ping emulation. I use a local connection to the server. It might be a 3.1 regression, judging from a quick test between 3.0 and 3.1. |
|
Edward-san (developer) 2018-08-28 11:47 |
I can't seem to reproduce this reliably. I got only one instance of this after a lot of runnings, but I didn't get any relevant information. I'll check again and see if I'm lucky enough... |
|
unknownna (updater) 2018-08-28 18:04 |
After trying it again between 3.0 and 3.1-alpha 180520-0650, I can't seem to get the NULL rocket issue in 3.0 after map resets. It must be a 3.1 regression then. As for network settings, I use: cl_connectiontype 1 cl_ping_unlagged 0 cl_ticsperupdate 1 cl_unlagged 1 But 3.0 is still partially wrong as the bind will sometimes fire the rocket and sometimes not (no weapon desync though). |
|
unknownna (updater) 2018-08-28 19:31 |
It seems to be a 3.1 regression. |
|
Torr Samaho (administrator) 2019-03-10 20:28 |
'https://bitbucket.org/zandronum/zandronum-sandbox-stable/commits/6bf9997a595a230594dcc6d1871b43b8a78bb666 [^]' also seems to fix this problem. |
|
Edward-san (developer) 2019-04-07 20:07 |
Please check with the build in 0003470:0020476 . |
|
Soul (reporter) 2021-10-10 10:40 |
Upon testing, this appears to be fixed now. |
|
Kaminsky (developer) 2021-10-13 18:53 |
Thanks for testing it out. I'll mark this as resolved now. |
|
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
| Supporters: | Soul |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2018-08-28 02:24 | unknownna | New Issue | |
| 2018-08-28 02:24 | unknownna | Status | new => confirmed |
| 2018-08-28 02:25 | unknownna | Relationship added | related to 0001116 |
| 2018-08-28 09:54 | Edward-san | Note Added: 0019444 | |
| 2018-08-28 09:54 | Edward-san | Status | confirmed => feedback |
| 2018-08-28 09:56 | Edward-san | Note Edited: 0019444 | View Revisions |
| 2018-08-28 10:28 | unknownna | Note Added: 0019445 | |
| 2018-08-28 10:28 | unknownna | Status | feedback => new |
| 2018-08-28 11:47 | Edward-san | Note Added: 0019446 | |
| 2018-08-28 18:04 | unknownna | Note Added: 0019447 | |
| 2018-08-28 19:31 | unknownna | Note Added: 0019448 | |
| 2018-08-28 19:31 | unknownna | Summary | Client fires weapon too early after map resets => Client fires weapon too early after map resets in 3.1 |
| 2018-08-28 19:31 | unknownna | Description Updated | View Revisions |
| 2018-08-28 19:31 | unknownna | Steps to Reproduce Updated | View Revisions |
| 2018-08-28 22:20 | Edward-san | Product Version | 3.0 => 3.1-beta |
| 2019-02-17 21:00 | Torr Samaho | Target Version | => 3.1 |
| 2019-03-10 20:28 | Torr Samaho | Note Added: 0020438 | |
| 2019-04-07 20:07 | Edward-san | Note Added: 0020478 | |
| 2019-04-07 20:07 | Edward-san | Status | new => feedback |
| 2021-10-10 10:40 | Soul | Note Added: 0021783 | |
| 2021-10-13 18:53 | Kaminsky | Note Added: 0021785 | |
| 2021-10-13 18:53 | Kaminsky | Status | feedback => resolved |
| 2021-10-13 18:53 | Kaminsky | Fixed in Version | => 3.1-beta |
| 2021-10-13 18:53 | Kaminsky | Resolution | open => fixed |
| 2021-10-13 18:53 | Kaminsky | Assigned To | => Kaminsky |
| Copyright © 2000 - 2025 MantisBT Team |