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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0003333 | Zandronum | [All Projects] Bug | public | 2017-11-06 12:09 | 2024-03-02 21:00 | ||||||||
| Reporter | Ivan | ||||||||||||
| Assigned To | Torr Samaho | ||||||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||||||
| Status | confirmed | Resolution | backport later | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Product Version | 3.0 | ||||||||||||
| Target Version | Fixed in Version | ||||||||||||
| Summary | 0003333: Rail Trails spawned using spawnclass parameter of A_RailAttack aren't aware of the target | ||||||||||||
| Description | The problem is due to the missing target transfer, which is handled correctly in zdoom source code here:'https://github.com/rheit/zdoom/blob/master/src/p_effect.cpp#L916 [^]' Compared to current Zandronum implementation here:'https://bitbucket.org/Torr_Samaho/zandronum/src/a957d0360974738c1d3482d07fd6e3e30056b8e8/src/p_effect.cpp?at=default&fileviewer=file-view-default#p_effect.cpp-959 [^]' | ||||||||||||
| Attached Files | |||||||||||||
Notes |
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Edward-san (developer) 2017-11-06 17:17 |
By git search, the change was done with this commit. |
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Ru5tK1ng (updater) 2024-03-02 21:00 |
Should be fixed in 4.0 |
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| Supporters: | No one explicitly supports this issue yet. |
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Issue History |
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| Date Modified | Username | Field | Change |
| 2017-11-06 12:09 | Ivan | New Issue | |
| 2017-11-06 17:17 | Edward-san | Note Added: 0018814 | |
| 2017-11-06 17:17 | Edward-san | Assigned To | => Torr Samaho |
| 2017-11-06 17:17 | Edward-san | Status | new => assigned |
| 2024-03-02 21:00 | Ru5tK1ng | Note Added: 0023271 | |
| 2024-03-02 21:00 | Ru5tK1ng | Status | assigned => confirmed |
| 2024-03-02 21:00 | Ru5tK1ng | Resolution | open => backport later |
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