MantisBT - Zandronum
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0000983Zandronum[All Projects] Suggestionpublic2012-08-19 21:162014-06-11 21:47
katZune 
 
lowminorN/A
closedfixed 
1.0-beta 
 
0000983: Autoaim only should work for enemies
Autoaim only should work for enemies and not for allies, there is no reason why it would

example: you are in a CTF server, and the enemy has the flag but he is up, you have a rocketlauncher and you try to kill the enemy but there is one ally ahead you searching kill him too, then the rocket go to your teammate instead of the enemy and you get killed or you get damage
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Issue History
2012-08-19 21:16katZuneNew Issue
2012-08-19 22:25QentNote Added: 0004408
2012-08-20 00:10katZuneNote Added: 0004409
2012-08-20 01:08QentNote Added: 0004411
2012-08-20 05:25Torr SamahoNote Added: 0004414
2012-08-20 15:12FritsNote Added: 0004415
2014-06-11 21:47WatermelonNote Added: 0009121
2014-06-11 21:47WatermelonStatusnew => closed
2014-06-11 21:47WatermelonResolutionopen => fixed

Notes
(0004408)
Qent   
2012-08-19 22:25   
Try it with sv_smartaim (needs to be set on the server!) 2 or 3, I forget which.
(0004409)
katZune   
2012-08-20 00:10   
but not all servers have it :/
(0004411)
Qent   
2012-08-20 01:08   
Then I'm not sure.... Autoaiming at things you don't want to has always been a part of the game. I don't know if players should be allowed to overrule servers' settings on this one. You could just turn autoaim off when you need to.
(0004414)
Torr Samaho   
2012-08-20 05:25   
Yes, that's what sv_smartaim is meant for. Sounds like something the server admin should decide to me.
(0004415)
Frits   
2012-08-20 15:12   
Sv_smartaim 2 and 3 both don't target allies. The only difference i know between them is that currently in 98d sv_smartaim 3 breaks masterminds and chaingunners.
But this is fixed in zandronum though.

Also you should all learn to aim without autoaim :p
(0009121)
Watermelon   
2014-06-11 21:47   
Use sv_smartaim