MantisBT - Zandronum
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0000955Zandronum[All Projects] Bugpublic2012-08-07 09:142016-02-06 11:28
bluewizard 
 
normalmajoralways
closedwon't fix 
1.0-beta 
 
0000955: Zandronum "Edges" bug
Hey there, if you make a sector instakill, and stand in the edge of the sector(while still inside), you won't get killed, thus breaking the map.
In the example wad provided, stand in the edge of the sector(as far as you can before falling), and you'll see what is wrong.
No tags attached.
? zandrobug.wad (3,529) 2012-08-07 09:14
/tracker/file_download.php?file_id=664&type=bug
Issue History
2012-08-07 09:14bluewizardNew Issue
2012-08-07 09:14bluewizardFile Added: zandrobug.wad
2012-08-07 15:55Torr SamahoNote Added: 0004305
2012-08-07 15:56Torr SamahoStatusnew => feedback
2012-08-07 16:29bluewizardNote Added: 0004307
2012-08-07 16:29bluewizardStatusfeedback => new
2012-08-07 18:14Torr SamahoNote Added: 0004309
2012-08-07 18:14Torr SamahoStatusnew => acknowledged
2012-08-07 18:14Torr SamahoResolutionopen => waiting for zdoom
2016-02-06 11:27Edward-sanNote Added: 0014343
2016-02-06 11:27Edward-sanStatusacknowledged => closed
2016-02-06 11:28Edward-sanResolutionwaiting for zdoom => won't fix

Notes
(0004305)
Torr Samaho   
2012-08-07 15:55   
Is it any different in GZDoom 323? If not, is it different in the latest ZDoom version?
(0004307)
bluewizard   
2012-08-07 16:29   
This bug occurs in both.
(0004309)
Torr Samaho   
2012-08-07 18:14   
Please report the bug at the ZDoom forum then.
(0014343)
Edward-san   
2016-02-06 11:27   
[Won't change].