MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000953 | Zandronum | [All Projects] Suggestion | public | 2012-08-05 16:50 | 2024-03-22 04:01 |
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Reporter | jwaffe | |
Assigned To | | |
Priority | none | Severity | tweak | Reproducibility | always |
Status | closed | Resolution | no change required | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.0-beta | |
Target Version | | Fixed in Version | | |
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Summary | 0000953: Ability to choose a key to respawn with compat_instantrespawn, instead of any key |
Description | I read on the wiki that compat_instantrespawn only responds to the "USE" key to respawn the player, it's actually use and fire -- would it be difficult to make it possible for the player to change that to just use? I've accidentally triggered a respawn quite a few times.
Also, I wonder why alt fire doesn't trigger it as well...
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Steps To Reproduce | |
Additional Information | I'm not sure if this was originally a bug or not, because the wiki'http://wiki.skulltag.net/DMFlags [^]' said compat_instantrespawn only responds to use. I can see why people would like fire as an option, so I guess it should stay in as an option at least. |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-08-05 16:50 | jwaffe | New Issue | |
2012-08-05 16:57 | jwaffe | Note Added: 0004270 | |
2012-08-05 17:51 | Qent | Note Added: 0004272 | |
2012-08-05 22:43 | Qent | Note Edited: 0004272 | bug_revision_view_page.php?bugnote_id=4272#r2351 |
2014-06-11 21:43 | Watermelon | Status | new => acknowledged |
2014-06-12 12:36 | Dusk | Note Added: 0009141 | |
2014-06-12 23:41 | jwaffe | Note Added: 0009178 | |
2024-03-22 04:00 | Ru5tK1ng | Note Added: 0023456 | |
2024-03-22 04:01 | Ru5tK1ng | Status | acknowledged => closed |
2024-03-22 04:01 | Ru5tK1ng | Resolution | open => no change required |
Notes |
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(0004270)
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jwaffe
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2012-08-05 16:57
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I said "any key" in the title, that should be "use" and "fire", when I first started writing this I thought it was any key. |
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(0004272)
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Qent
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2012-08-05 17:51
(edited on: 2012-08-05 22:43) |
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A +respawn command would be great.
Making the default configuration sane could be tricky.
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(0009141)
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Dusk
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2014-06-12 12:36
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I'm not sure what to think about this one. IMO compat_instantrespawn should behave like regular respawning as far as keys go... |
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(0009178)
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jwaffe
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2014-06-12 23:41
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I wasn't aware of cl_respawnonfire when I originally reported this
I highly recommend adding cl_respawnonfire to player setup or something similar |
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Closing since cl_respawnonfire exists. |
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