MantisBT - Zandronum
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0000931Zandronum[All Projects] Bugpublic2012-07-23 00:542018-09-30 22:11
Tosen 
Torr Samaho 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
98d 
3.03.0 
0000931: Dissapearing slopes in Open GL
This glitch was found in ZDWARS27, a map called Facing Worlds. In the Open GL renderer, flying far away from the 2 main buildings causes the slopes on them to become see through.
Just go on ZDWARS map 27 and step back far enough and you will see the problem.
I cant seem to test it in Zandronum because some things inherit from Skulltags default resources.
No tags attached.
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
png Glitch1.png (451,125) 2012-07-23 00:54
/tracker/file_download.php?file_id=647&type=bug
png Glitch2.png (415,515) 2012-07-23 00:55
/tracker/file_download.php?file_id=648&type=bug
png Glitch3.png (423,672) 2012-07-23 00:55
/tracker/file_download.php?file_id=649&type=bug
Issue History
2012-07-23 00:54TosenNew Issue
2012-07-23 00:54TosenFile Added: Glitch1.png
2012-07-23 00:55TosenFile Added: Glitch2.png
2012-07-23 00:55TosenFile Added: Glitch3.png
2012-07-23 01:20ZzZomboNote Added: 0004054
2012-07-23 01:24DuskNote Added: 0004055
2012-07-23 19:11Torr SamahoNote Added: 0004057
2012-07-23 19:11Torr SamahoStatusnew => feedback
2012-07-27 07:35TosenNote Added: 0004095
2012-07-27 07:35TosenStatusfeedback => new
2012-07-27 10:49DuskNote Added: 0004100
2012-07-27 10:50DuskStatusnew => feedback
2012-07-31 19:24Torr SamahoStatusfeedback => acknowledged
2012-07-31 19:24Torr SamahoResolutionopen => waiting for zdoom
2012-08-06 16:12TosenNote Added: 0004287
2012-08-06 20:06Edward-sanNote Added: 0004292
2012-08-06 21:34TosenNote Added: 0004296
2016-02-06 10:24Edward-sanNote Added: 0014334
2016-02-06 10:24Edward-sanAssigned To => Torr Samaho
2016-02-06 10:24Edward-sanStatusacknowledged => feedback
2016-02-06 10:24Edward-sanResolutionwaiting for zdoom => open
2016-02-06 10:24Edward-sanTarget Version => 3.0
2016-02-06 10:25Edward-sanRelationship addedchild of 0002172
2016-02-06 12:02Edward-sanStatusfeedback => needs testing
2016-02-06 18:06Ru5tK1ngNote Added: 0014371
2016-02-06 18:07Ru5tK1ngStatusneeds testing => resolved
2016-02-06 18:07Ru5tK1ngResolutionopen => fixed
2016-02-06 18:07Ru5tK1ngFixed in Version => 3.0
2018-09-30 22:11Blzut3Statusresolved => closed

Notes
(0004054)
ZzZombo   
2012-07-23 01:20   
Then load skulltag_actors along with other WADs and get happy.
(0004055)
Dusk   
2012-07-23 01:24   
I think this is a problem inherent from GZDoom, slopes too steep go un-rendered like that. Not 100% sure though.
(0004057)
Torr Samaho   
2012-07-23 19:11   
Is it any different in GZDoom 323? If not, is it different in the latest GZDoom version? If not, please report it over there.
(0004095)
Tosen   
2012-07-27 07:35   
No, GZDoom323 provides the same error. I cannot seem to run it with the latest GZDoom revision 1.5.6 (I believe it is), it just keeps crashing.
(0004100)
Dusk   
2012-07-27 10:49   
Latest GZDoom is 1.6.0.
(0004287)
Tosen   
2012-08-06 16:12   
Alright I have 2 updates to this situation:
1. This is seemingly fixed in 1.6.0 of GZdoom
2. In the software renderer of Skulltag (and also Zdoom 2.6.1, the latest one), the slopes have the same dissapearing effect except instead of being see through they take on the HOM effect.
(0004292)
Edward-san   
2012-08-06 20:06   
please report the second part in the zdoom forum with a minimal example wad.
(0004296)
Tosen   
2012-08-06 21:34   
Reported on the Zdoom forums.
(0014334)
Edward-san   
2016-02-06 10:24   
It was fixed in zdoom r4220, as mentioned here. Does the last zandronum 3.0 beta fix your problems?
(0014371)
Ru5tK1ng   
2016-02-06 18:06   
I tried offline and online with the latest beta and the slopes didn't disappear.