Notes |
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(0003962)
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Qent
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2012-07-14 05:08
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Just a hunch, but what is your screen resolution? There are problems with non powers of two, IIRC. |
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1366x768, you could know it from the attached screenshots. |
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(0003965)
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Qent
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2012-07-14 14:19
(edited on: 2012-07-14 14:21) |
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Oh right. Actually it can't have been non powers of two doing it.... Divisibility by four, maybe? I don't remember; I think it was on the old forums. As a workaround, try changing to other resolutions.
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Yeahm changing to 800x600 helped, but it's isn't appropriate to my widescreen monitor. |
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Is it any different in GZDoom 323? If not, is it different in the latest GZDoom version? If not, please report it over there. |
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I can't even start it, it crashes with "Very fatal error" after it initializes OpenGL. |
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Both, 323 and the latest GZDoom version crash for you? |
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No, the latter doesn't and it has this issue too. Reporting over there. |
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Please, backport the fix, since it's essential feature of the game. |
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Don't mean to bump, but hell, I can't even do a screehshot of my mod in progress due to this bug. Please, backport the fix to v2.0. |
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Try setting your resolution to 1360x768 or 1280x720 as they are not some obsure weird aspect ratio, instead true 16:9
Just a workaround for now.
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Please test if this fixes the issue. |
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It worked but at the end of testing, when I closed the game it crashed. |
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The crash on exit may be an unrelated problem. Does anybody else get a crash on exit in the testing build (or in 140723-1753+)? |
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i cannot produce a crash on exit using the test build or 140723-1753 |
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(0010048)
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Frits
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2014-07-23 21:26
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Nope, can't get it to crash |
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Alright, looks like the issue is resolved then. |
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