MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000912 | Zandronum | [All Projects] Bug | public | 2012-07-09 18:09 | 2018-09-30 19:53 |
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Reporter | Espio | |
Assigned To | Dusk | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 1.0-beta | |
Target Version | | Fixed in Version | 1.0 | |
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Summary | 0000912: Low Frames Per Second on the latest July 1st build |
Description | For some odd reason if you run the Shadow Maverick's HQ wad on the latest July build online, shortly your frames will begin dipping down into the low 1s and 0s. This does not happen offline, at all. Before you say it's the wad, it is not; this does not happen on the June builds online. |
Steps To Reproduce | Just run the wad with the July 1st build and start up the HQ map on a local server. Give it some time and have vid_fps running to notice the drops of frames(or increase of MS).
'http://www.mediafire.com/?pc4yycwwvgebfre [^]' : You will need this of course, everything was stripped down of sounds etc. to make it as small as possible. |
Additional Information | This is also confirmed to happen on other maps, but they take longer so.. HQ by default is the fastest way to reproduce.
You also don't have to do anything, just sit and watch the counter. |
Tags | No tags attached. |
Relationships | related to | 0000718 | closed | TIHan | Projectile desync when fired to an edge (see demo for the effect) | related to | 0000936 | closed | Dusk | Missile Movement not clipped on client when hitting line horizon online |
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Attached Files | clientmissile.wad (1,682) 2012-07-09 18:32 https://zandronum.com/tracker/file_download.php?file_id=641&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2012-07-09 18:09 | Espio | New Issue | |
2012-07-09 18:18 | Dusk | Assigned To | => Dusk |
2012-07-09 18:18 | Dusk | Status | new => assigned |
2012-07-09 18:19 | Dusk | Note Added: 0003930 | |
2012-07-09 18:32 | Dusk | File Added: clientmissile.wad | |
2012-07-09 18:32 | Dusk | Note Added: 0003931 | |
2012-07-09 18:33 | Dusk | Status | assigned => needs review |
2012-07-09 18:50 | StrikerMan780 | Note Added: 0003932 | |
2012-07-09 19:09 | Dusk | Note Added: 0003933 | |
2012-07-09 19:41 | Torr Samaho | Note Added: 0003934 | |
2012-07-09 19:41 | Torr Samaho | Status | needs review => needs testing |
2012-07-09 20:00 | StrikerMan780 | Note Added: 0003935 | |
2012-07-09 20:33 | Torr Samaho | Note Added: 0003937 | |
2012-07-09 20:56 | StrikerMan780 | Note Added: 0003939 | |
2012-07-10 16:20 | Dusk | Note Added: 0003943 | |
2012-07-10 16:20 | Dusk | Status | needs testing => resolved |
2012-07-10 16:20 | Dusk | Fixed in Version | => 1.0 |
2012-07-10 16:20 | Dusk | Resolution | open => fixed |
2012-07-15 11:28 | Torr Samaho | Relationship added | related to 0000914 |
2012-07-15 11:39 | Torr Samaho | Relationship deleted | related to 0000914 |
2012-07-15 11:40 | Torr Samaho | Relationship added | related to 0000718 |
2012-07-15 11:42 | Torr Samaho | Note Added: 0003988 | |
2012-07-15 11:43 | Torr Samaho | Status | resolved => needs testing |
2012-07-27 00:09 | Dusk | Relationship added | related to 0000936 |
2012-08-01 02:09 | Qent | Note Added: 0004175 | |
2012-08-01 05:20 | Torr Samaho | Status | needs testing => resolved |
2012-08-01 05:20 | Torr Samaho | Product Version | => 1.0-beta |
2018-09-30 19:53 | Blzut3 | Status | resolved => closed |
Notes |
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(0003930)
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Dusk
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2012-07-09 18:19
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I had done some scanning by dividing of the changesets between the June and July builds and found the culprit changeset being this one
It turned out that this changeset doesn't allow clients to clip the movement of missiles - not even +CLIENTSIDEONLY ones, which the server does not control.
I'm working on a fix. |
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(0003931)
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Dusk
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2012-07-09 18:32
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Now, does this also apply to missiles spawned by A_SpawnItemEx and the SXF_CLIENTSIDE flag? |
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(0003933)
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Dusk
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2012-07-09 19:09
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I believe so. SIXF_CLIENTSIDESPAWN causes the actor to be flagged with NETFL_CLIENTSIDEONLY, and my fix caters for exactly that (and for no net ID as well). |
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Thanks for the fix! Pulled. |
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Would I be able to have a build with this fix in it? |
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(0003943)
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Dusk
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2012-07-10 16:20
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Espio reports the build to have fixed the bug, thus I'm closing this. |
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I had to make another fix to fix the problems caused by the fix in 0000718:0003505. Please retest this issue in the next beta build. |
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(0004175)
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Qent
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2012-08-01 02:09
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I tried in OpenGL. I was able to reproduce the problem in 0701 and not in 0729. |
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