MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000911 | Zandronum | [All Projects] Bug | public | 2012-07-09 05:44 | 2012-07-11 19:42 |
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Reporter | TerminusEst13 | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0000911: Player.WeaponSlot only reads first word in weapon name when it conflicts with an existing actor. |
Description | Hello.
Player.WeaponSlot is a wonderful resource that allows modders to attribute specific weapons to specific classes, rather than have everyone get everything.
Quoted actor names is also a wonderful thing, allowing modders to put proper spaces and other characters in weapon/actor names.
Problem.
When Player.WeaponSlot X has a quoted actor name that happens to have the same first word as an existing actor, like say "Dragon Claw" with the same first word as HeXen's Dragon actor, or "Ripper Chaingun" with the same first word as Heretic's Ripper actor, the game does not allow the player to swap to that weapon. |
Steps To Reproduce | Attached is a simple weapon mod, replacing the PlasmaRifle class with a "Fireball Gun" and giving the player a Player.WeaponSlot 6, "Fireball Gun" property.
The "Fireball Gun" actor has the same first word as HeXen's Fireball actor, and so when summoned (or walked over) the player will be able to pick it up but cannot use it. |
Additional Information | One possible workaround to this is to backport the Tag actor property from ZDoom, so that the actor name is different from the display name. |
Tags | No tags attached. |
Relationships | |
Attached Files | te13-weaponslotproblem.wad (780) 2012-07-09 05:44 /tracker/file_download.php?file_id=640&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2012-07-09 05:44 | TerminusEst13 | New Issue | |
2012-07-09 05:44 | TerminusEst13 | File Added: te13-weaponslotproblem.wad | |
2012-07-09 09:10 | TerminusEst13 | Note Added: 0003927 | |
2012-07-09 17:51 | Torr Samaho | Note Added: 0003928 | |
2012-07-09 17:51 | Torr Samaho | Status | new => feedback |
2012-07-10 06:24 | ZzZombo | Note Added: 0003941 | |
2012-07-11 17:54 | TerminusEst13 | Note Added: 0003947 | |
2012-07-11 17:54 | TerminusEst13 | Status | feedback => new |
2012-07-11 19:41 | Torr Samaho | Note Added: 0003949 | |
2012-07-11 19:42 | Torr Samaho | Status | new => closed |
2012-07-11 19:42 | Torr Samaho | Resolution | open => no change required |
Notes |
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Oh yeah, forgot to mention. There's also a big ol' "Cannot add non-weapon actor Fireball to weapon slots" error message on starting the game. |
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I'm pretty sure that this problems originates from ZDoom. Does your example wad work in the latest ZDoom version? |
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Tag property is here already. |
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Ah, no, it doesn't seem to work in ZDoom, either. That settles that, I suppose. Sorry. |
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Alright, I'm closing this then. If ZDoom should fix it, please let me know. |
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