MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000091 | Zandronum | [All Projects] Bug | public | 2010-10-09 13:31 | 2018-09-30 22:52 |
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Reporter | unknownna | |
Assigned To | Torr Samaho | |
Priority | low | Severity | minor | Reproducibility | sometimes |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0000091: projectile stuck in 3dMidtex online | Megaman 8-Bit DM map mm6mrx |
Description | It seems that projectiles sometimes fail to be removed properly if they collide with 3D middle textures from a certain angle with a certain momentum. I couldn't reproduce it offline. Looking at the DECORATE code, the weapon that I'm using, i.e. "IceSlasherWep" spawns a 'RIPPER' projectile, i.e. "IceSlasher".
Made a demo of it. Uses 98d-r2969.
'http://wadhost.fathax.com/files/MM8BDM-v1a.zip [^]' - Needed. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | duplicate of | 0000117 | closed | Torr Samaho | 98d - More Projectile Bugs Online |
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Attached Files | 2010.10.09_14.59.31_mm8bdm-v1apk3.cld (100,470) 2010-10-09 13:31 /tracker/file_download.php?file_id=28&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2010-10-09 13:31 | unknownna | New Issue | |
2010-10-09 13:31 | unknownna | File Added: 2010.10.09_14.59.31_mm8bdm-v1apk3.cld | |
2010-10-09 13:38 | unknownna | Note Added: 0000292 | |
2010-10-09 13:42 | unknownna | Note Edited: 0000292 | bug_revision_view_page.php?bugnote_id=292#r124 |
2010-10-09 14:41 | unknownna | Note Edited: 0000292 | bug_revision_view_page.php?bugnote_id=292#r125 |
2010-10-13 12:04 | Anonymous | Note Added: 0000350 | |
2010-10-17 08:02 | Torr Samaho | Note Added: 0000382 | |
2010-10-17 08:02 | Torr Samaho | Assigned To | => Torr Samaho |
2010-10-17 08:02 | Torr Samaho | Status | new => feedback |
2010-10-17 11:12 | Torr Samaho | Note Added: 0000397 | |
2010-10-17 11:13 | Torr Samaho | Relationship added | duplicate of 0000117 |
2010-10-17 11:13 | Torr Samaho | Status | feedback => resolved |
2010-10-17 11:13 | Torr Samaho | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 22:52 | Blzut3 | Status | resolved => closed |
Notes |
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(0000292)
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unknownna
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2010-10-09 13:38
(edited on: 2010-10-09 14:41) |
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BTW, I forgot to mention that the stuck projectiles disappear if you reconnect to the server.
And also, this is unrelated to this report, but I've noticed this for quite some time by now. Demos don't always end properly. And if you then use the automap, Skulltag will crash with a fatal error. And it seems like '+showscores' doesn't always respond in demos as well.
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Please test if this fixes the issue. |
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According to the feedback at 0000117 this seems to be fixed. Since this is a duplicate anyway, I'll mark this report as resolved, but leave 0000117 open till this is tested more thoroughly. |
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