MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000907 | Zandronum | [All Projects] Bug | public | 2012-07-02 02:43 | 2016-05-14 17:10 |
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Reporter | MytiS | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | not fixable | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98d | |
Target Version | | Fixed in Version | | |
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Summary | 0000907: 202 Door_Generic only activates only once with 'monster bumps' flag |
Description | Regardless of the repeatable action flag, adding 'when monster bumps' limits generic doors to only activating once. |
Steps To Reproduce | Make a generic door and give it the 'when monster bumps' flag. |
Additional Information | The big door has the following flags: repeatable action, player press use, when monster bumps.
Small door has the following flags: repeatable action, player press use. Note how the large door only operates once despite the repeatable flag. |
Tags | No tags attached. |
Relationships | |
Attached Files | generic doors.wad (10,949) 2012-07-02 02:43 /tracker/file_download.php?file_id=638&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2012-07-02 02:43 | MytiS | New Issue | |
2012-07-02 02:43 | MytiS | File Added: generic doors.wad | |
2012-07-04 18:53 | TIHan | Note Added: 0003902 | |
2012-07-05 12:07 | Dusk | Status | new => feedback |
2012-07-29 13:07 | Torr Samaho | Note Added: 0004134 | |
2012-10-23 01:12 | unknownna | Note Added: 0005177 | |
2012-10-23 13:34 | Dusk | Status | feedback => acknowledged |
2012-10-23 13:34 | Dusk | Resolution | open => waiting for zdoom |
2016-05-14 16:26 | Ru5tK1ng | Note Added: 0014907 | |
2016-05-14 17:10 | Ru5tK1ng | Note Added: 0014910 | |
2016-05-14 17:10 | Ru5tK1ng | Status | acknowledged => closed |
2016-05-14 17:10 | Ru5tK1ng | Resolution | waiting for zdoom => not fixable |
Notes |
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(0003902)
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TIHan
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2012-07-04 18:53
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Does this occur in GZDoom 323? |
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As TIHan already asked, is it any different in GZDoom 323? If not, is it different in the latest ZDoom version? If not, please report it over there. |
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This is a ZDoom issue since it also works like this in GZDoom 323 and ZDoom 2.6.1. If the doors have "monster/player bumps" set, you can't close the doors with +use for some reason. |
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