MantisBT - Zandronum
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0000872Zandronum[All Projects] Suggestionpublic2012-06-11 11:072014-06-14 22:43
Frits 
 
lowfeatureN/A
acknowledgedreopened 
 
 
0000872: Force skins of enemies and allies
complementary to the force color cvar. Something like cl_enemyskin and cl_allyskin commands to force players into the desired skin. Not just the base skin.
Again this is a nifty quake 3 feature (like forcing colors) that be a great addition for competitive gaming.

Although I'm not sure if this could be exploited in a wrong way.

No tags attached.
related to 0000845closed Dusk Forcing Enemy/Teammate Colors 
Issue History
2012-06-11 11:07FritsNew Issue
2012-06-11 11:12DuskRelationship addedrelated to 0000845
2012-06-12 19:56IvanNote Added: 0003743
2013-09-04 15:29DuskNote Added: 0007105
2013-09-05 04:58someoneelseNote Added: 0007106
2013-09-05 05:19CatastropheNote Added: 0007107
2013-09-05 05:19CatastropheNote Edited: 0007107bug_revision_view_page.php?bugnote_id=7107#r3986
2013-09-05 09:34someoneelseNote Added: 0007108
2013-09-05 09:38someoneelseNote Edited: 0007108bug_revision_view_page.php?bugnote_id=7108#r3988
2013-09-05 09:39someoneelseNote Edited: 0007108bug_revision_view_page.php?bugnote_id=7108#r3989
2013-09-05 09:40someoneelseNote Edited: 0007108bug_revision_view_page.php?bugnote_id=7108#r3990
2013-09-05 14:34DuskNote Added: 0007112
2013-09-05 14:58CatastropheNote Added: 0007114
2013-09-06 19:33ToxicityNote Added: 0007123
2013-09-06 20:30DuskNote Added: 0007127
2013-09-06 20:30DuskNote Edited: 0007127bug_revision_view_page.php?bugnote_id=7127#r3998
2014-06-14 17:51WatermelonNote Added: 0009331
2014-06-14 17:51WatermelonStatusnew => closed
2014-06-14 17:51WatermelonResolutionopen => fixed
2014-06-14 22:21DuskNote Added: 0009344
2014-06-14 22:21DuskStatusclosed => feedback
2014-06-14 22:21DuskResolutionfixed => reopened
2014-06-14 22:22DuskStatusfeedback => new
2014-06-14 22:25WatermelonNote Added: 0009345
2014-06-14 22:25WatermelonStatusnew => acknowledged
2014-06-14 22:43DuskNote Edited: 0009344bug_revision_view_page.php?bugnote_id=9344#r4968

Notes
(0003743)
Ivan   
2012-06-12 19:56   
Strong support for this one !
(0007105)
Dusk   
2013-09-04 15:29   
Wouldn't cl_skins 0 suffice here?
(0007106)
someoneelse   
2013-09-05 04:58   
Wouldn't it make "change all enemies into big flashing red rectangles" easy and achievable for everyone?
(0007107)
Catastrophe   
2013-09-05 05:19   
No... If you make a sprite larger than a set size it won't let you load it iirc. Also not much of a big deal, most pro players will literally hear you across the map, through walls.

(0007108)
someoneelse   
2013-09-05 09:34   
(edited on: 2013-09-05 09:40)
I know you can't make LARGER sprite, but I guess flat rectangle would be easier than a base marine.
Also, not every competetive game is duel between two pros or ctf in well-lit map. There are competetive games/mods which operate in other ways, like relying on darkness, hiding etc, and flashing white rectangle or other trick would be kinda not OK.
It would be OK if server had option to turn it off, I guess...

(0007112)
Dusk   
2013-09-05 14:34   
What kind of competitive stuff is out there, then?

Also regarding brightness: you can't really rely on it gameplay-wise because OpenGL can set the brightness into whatever (while software's r_visibility is still locked in multiplayer), giving an advantage to OpenGL players. Unless a server actually figures to set sv_forcegldefaults true or so.
(0007114)
Catastrophe   
2013-09-05 14:58   
Again, not really. If you have surround sound you can essentially wall hack and know where everyone is simply by hearing them.
(0007123)
Toxicity   
2013-09-06 19:33   
Crash team VS Chubbs team, GO!
(0007127)
Dusk   
2013-09-06 20:30   
Quote from Toxicity
Crash team VS Chubbs team, GO!

Is it too much asked not to clutter the tracker with useless posts? Have you not read the rules?

(0009331)
Watermelon   
2014-06-14 17:51   
Should be good for 1.3/2.0! See other ticket
(0009344)
Dusk   
2014-06-14 22:21   
(edited on: 2014-06-14 22:43)
0000845 does not address this ticket

(0009345)
Watermelon   
2014-06-14 22:25   
Sorry, my bad... terrible oversight on my part.

Fixed to the proper status