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Ivan, I'll beat you. I just had to create 3150 inherited actors which only differ between each other by Scale parameter and what they spawn next, all for one projectile. Currently the weight of this projectile decorate's file is a little bit shy of half a megabyte - that's double the weight of the code for my largest mod. And that's taken by a single projectile. And the sole reason for this monstrocity to exist is because I wanted to use a function that Zandronum doesn't support.
TL;DR - yeah, I'd be very glad if somebody went and backported A_SetScale. Because seriously. |
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I'm sure there is a high demand for this, I've seen people many times complaining about lack of A_SetScale. |
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(0006311)
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Ivan
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2013-05-01 16:33
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I think if this came with A_SetHeight and A_SetRadius it would be a lot more reasonable. However, that thing alone is very helpful anyway. |
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