MantisBT - Zandronum
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0000085Zandronum[All Projects] Bugpublic2010-10-07 02:202018-09-30 19:47
unknownna 
Torr Samaho 
lowminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
98c 
98d 
0000085: players spawn multiple teleport fogs at map start | spectator teleport fog visible to other players at map start
Looks like players spawn multiple teleport fogs at map starts. And players can also see the teleport fogs of spectators at map starts.

Tested in 98c and 98d-r2973.
Test the example WAD on a local server with two clients. Make one of them join the game, but have the other one remain as a spectator. Push the exit switches.
The two maps in the example WAD have 'nointermission' defined in the MAPINFO lump.
No tags attached.
? teleportfog_bug_test.wad (1,493) 2010-10-07 02:20
/tracker/file_download.php?file_id=26&type=bug
Issue History
2010-10-07 02:20unknownnaNew Issue
2010-10-07 02:20unknownnaFile Added: teleportfog_bug_test.wad
2010-10-07 02:22unknownnaNote Added: 0000283
2010-10-17 12:40Torr SamahoNote Added: 0000402
2010-10-17 12:40Torr SamahoAssigned To => Torr Samaho
2010-10-17 12:40Torr SamahoStatusnew => feedback
2010-10-17 13:22unknownnaNote Added: 0000404
2010-10-17 13:22unknownnaStatusfeedback => assigned
2010-10-17 13:24unknownnaNote Edited: 0000404bug_revision_view_page.php?bugnote_id=404#r165
2010-10-17 13:24unknownnaNote Edited: 0000404bug_revision_view_page.php?bugnote_id=404#r166
2010-10-17 13:43Torr SamahoNote Added: 0000406
2010-10-17 13:44Torr SamahoStatusassigned => feedback
2010-10-17 14:14unknownnaNote Added: 0000411
2010-10-17 14:14unknownnaStatusfeedback => assigned
2010-10-17 14:25Torr SamahoNote Added: 0000413
2010-10-17 14:25Torr SamahoStatusassigned => feedback
2010-10-17 14:34unknownnaNote Added: 0000416
2010-10-17 14:34unknownnaStatusfeedback => assigned
2010-10-17 14:42Torr SamahoNote Added: 0000419
2010-10-17 14:42Torr SamahoStatusassigned => resolved
2010-10-17 14:42Torr SamahoFixed in Version => 98d
2010-10-17 14:42Torr SamahoResolutionopen => fixed
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:47Blzut3Statusresolved => closed

Notes
(0000283)
unknownna   
2010-10-07 02:22   
BTW, I forgot to mention that this happens online, not offline.
(0000402)
Torr Samaho   
2010-10-17 12:40   
This hopefully fixes both issues. Note that I disabled teleport fog for spectators in general.
(0000404)
unknownna   
2010-10-17 13:22   
(edited on: 2010-10-17 13:24)
I think it did. I like that you disabled teleport fogs for spectators. Makes more sense.

EDIT:

But if you enable multiplayer emulation offline, the player still spawns multiple teleport fogs at map start.

(0000406)
Torr Samaho   
2010-10-17 13:43   
Can you check how if there are multiple fogs online in GZDoom 323?
(0000411)
unknownna   
2010-10-17 14:14   
Hmm, it looks like there are.
(0000413)
Torr Samaho   
2010-10-17 14:25   
Thanks! This should also fix the offline issue (ignore the file name, I was working on two fixes at once).
(0000416)
unknownna   
2010-10-17 14:34   
Seems like it did.
(0000419)
Torr Samaho   
2010-10-17 14:42   
Alright, then this should be fully resolved now :).