MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000085 | Zandronum | [All Projects] Bug | public | 2010-10-07 02:20 | 2018-09-30 19:47 |
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Reporter | unknownna | |
Assigned To | Torr Samaho | |
Priority | low | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98c | |
Target Version | | Fixed in Version | 98d | |
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Summary | 0000085: players spawn multiple teleport fogs at map start | spectator teleport fog visible to other players at map start |
Description | Looks like players spawn multiple teleport fogs at map starts. And players can also see the teleport fogs of spectators at map starts.
Tested in 98c and 98d-r2973. |
Steps To Reproduce | Test the example WAD on a local server with two clients. Make one of them join the game, but have the other one remain as a spectator. Push the exit switches. |
Additional Information | The two maps in the example WAD have 'nointermission' defined in the MAPINFO lump. |
Tags | No tags attached. |
Relationships | |
Attached Files | teleportfog_bug_test.wad (1,493) 2010-10-07 02:20 /tracker/file_download.php?file_id=26&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2010-10-07 02:20 | unknownna | New Issue | |
2010-10-07 02:20 | unknownna | File Added: teleportfog_bug_test.wad | |
2010-10-07 02:22 | unknownna | Note Added: 0000283 | |
2010-10-17 12:40 | Torr Samaho | Note Added: 0000402 | |
2010-10-17 12:40 | Torr Samaho | Assigned To | => Torr Samaho |
2010-10-17 12:40 | Torr Samaho | Status | new => feedback |
2010-10-17 13:22 | unknownna | Note Added: 0000404 | |
2010-10-17 13:22 | unknownna | Status | feedback => assigned |
2010-10-17 13:24 | unknownna | Note Edited: 0000404 | bug_revision_view_page.php?bugnote_id=404#r165 |
2010-10-17 13:24 | unknownna | Note Edited: 0000404 | bug_revision_view_page.php?bugnote_id=404#r166 |
2010-10-17 13:43 | Torr Samaho | Note Added: 0000406 | |
2010-10-17 13:44 | Torr Samaho | Status | assigned => feedback |
2010-10-17 14:14 | unknownna | Note Added: 0000411 | |
2010-10-17 14:14 | unknownna | Status | feedback => assigned |
2010-10-17 14:25 | Torr Samaho | Note Added: 0000413 | |
2010-10-17 14:25 | Torr Samaho | Status | assigned => feedback |
2010-10-17 14:34 | unknownna | Note Added: 0000416 | |
2010-10-17 14:34 | unknownna | Status | feedback => assigned |
2010-10-17 14:42 | Torr Samaho | Note Added: 0000419 | |
2010-10-17 14:42 | Torr Samaho | Status | assigned => resolved |
2010-10-17 14:42 | Torr Samaho | Fixed in Version | => 98d |
2010-10-17 14:42 | Torr Samaho | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 19:47 | Blzut3 | Status | resolved => closed |
Notes |
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BTW, I forgot to mention that this happens online, not offline. |
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This hopefully fixes both issues. Note that I disabled teleport fog for spectators in general. |
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(0000404)
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unknownna
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2010-10-17 13:22
(edited on: 2010-10-17 13:24) |
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I think it did. I like that you disabled teleport fogs for spectators. Makes more sense.
EDIT:
But if you enable multiplayer emulation offline, the player still spawns multiple teleport fogs at map start.
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Can you check how if there are multiple fogs online in GZDoom 323? |
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Hmm, it looks like there are. |
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Thanks! This should also fix the offline issue (ignore the file name, I was working on two fixes at once). |
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Alright, then this should be fully resolved now :). |
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