MantisBT - Zandronum
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0000846Zandronum[All Projects] Bugpublic2012-05-13 12:102015-01-15 18:01
Ivan 
 
normalminoralways
closednot fixable 
MicrosoftWindowsXP/Vista/7
98d 
 
0000846: Gamma errors when alt-tabbing/improperly closure of skulltag
<Konar6> OpenGL in Skulltag changes gamma in Windows
Pretty much this. Let it be you alt tabbing, or skulltag randomly crashing, it pretty much kills your gamma...
Alt - Tab or get skulltag to crash
No tags attached.
Issue History
2012-05-13 12:10IvanNew Issue
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2012-06-09 14:08Torr SamahoNote Added: 0003709
2012-06-09 14:09Torr SamahoStatusnew => feedback
2012-06-09 14:10Torr SamahoSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=2036#r2036
2012-06-09 19:49IvanNote Added: 0003717
2012-06-09 19:49IvanStatusfeedback => new
2012-06-10 13:12Torr SamahoNote Added: 0003729
2012-06-10 13:13Torr SamahoStatusnew => feedback
2012-06-10 15:46IvanNote Added: 0003733
2012-06-10 15:46IvanStatusfeedback => new
2012-06-13 05:43ZzZomboNote Added: 0003755
2012-06-24 16:09Torr SamahoNote Added: 0003843
2012-06-24 16:10Torr SamahoStatusnew => feedback
2012-06-25 10:17IvanNote Added: 0003849
2012-06-25 10:17IvanStatusfeedback => new
2012-06-26 04:14ZzZomboNote Added: 0003852
2012-07-08 11:01Torr SamahoNote Added: 0003916
2012-07-08 11:02Torr SamahoStatusnew => feedback
2012-08-05 15:12KlofkacNote Added: 0004267
2012-08-06 16:18TosenNote Added: 0004288
2012-08-06 20:14Edward-sanNote Added: 0004293
2012-08-06 20:16Edward-sanResolutionopen => waiting for zdoom
2012-08-06 20:33DuskStatusfeedback => acknowledged
2012-08-06 21:05TosenNote Added: 0004295
2014-06-15 16:55WatermelonNote Added: 0009462
2014-06-15 16:55WatermelonAssigned To => AlexMax
2014-06-15 16:55WatermelonStatusacknowledged => feedback
2014-06-15 16:55WatermelonAssigned ToAlexMax =>
2015-01-15 17:35Edward-sanNote Added: 0011381
2015-01-15 18:01DuskStatusfeedback => closed
2015-01-15 18:01DuskResolutionwaiting for zdoom => not fixable

Notes
(0003709)
Torr Samaho   
2012-06-09 14:08   
Is GZDoom 323 behaving any different?
(0003717)
Ivan   
2012-06-09 19:49   
Yeah it does work different, no gamma change at all. The only issue is that if I alt tab as soon as gzdoom opens, in which my computer lags REALLY REALLY bad, and completely froze once out of 10 tries. Other than that, while in game etc, it works good.
(0003729)
Torr Samaho   
2012-06-10 13:12   
Quote from Ivan
Yeah it does work different, no gamma change at all.

Did you test this with the GZDoom revision I linked above?
(0003733)
Ivan   
2012-06-10 15:46   
Yes I did.
(0003755)
ZzZombo   
2012-06-13 05:43   
I always wonder why Source Engine based games always properly reset screen setting on such occasions? Even after a crash gamma always stays normal. I completely support resolving of this issue.
(0003843)
Torr Samaho   
2012-06-24 16:09   
Quote from Ivan
Yes I did.

That's very strange. We are using this version of the GZDoom renderer, so Zandronum should behave the same. Please try both with a fresh ini.
(0003849)
Ivan   
2012-06-25 10:17   
Zandronum actually fixes this problem, I tested that in past FNF and SNS. This could be marked as solved I guess.
(0003852)
ZzZombo   
2012-06-26 04:14   
No, when using Alt+Tab I still see my gamma changed to in-game settings.
(0003916)
Torr Samaho   
2012-07-08 11:01   
Quote from ZzZombo
No, when using Alt+Tab I still see my gamma changed to in-game settings.

Is it any different in GZDoom 323?
(0004267)
Klofkac   
2012-08-05 15:12   
I have seen this behavior in every ZDoom-based source port with OpenGL renderer. The gamma mess-up can be achieved by opening 2 sessions and closing them too.
(0004288)
Tosen   
2012-08-06 16:18   
It is indeed broken in GZDoom revision 323 and 1.6.0, the latest version. Only the software renderer doesnt screw this up.
(0004293)
Edward-san   
2012-08-06 20:14   
Please report it to the gzdoom forum with your hardware specs (graphics card in detail).
(0004295)
Tosen   
2012-08-06 21:05   
I reported this bug on the GZdoom forums.
(0009462)
Watermelon   
2014-06-15 16:55   
Fixed in 2.0?
(0011381)
Edward-san   
2015-01-15 17:35   
This doesn't seem much encouraging ...