MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000839 | Zandronum | [All Projects] Bug | public | 2012-05-06 22:43 | 2018-09-30 22:57 |
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Reporter | unknownna | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | sometimes |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 1.0-beta | |
Target Version | | Fixed in Version | 2.0 | |
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Summary | 0000839: Some players end up skipping a lot online even though cl_ticsperupdate is 1 |
Description | I noticed this a few times, but I didn't report it until now. It appears to me that some players in-game will skip much more than others. It looks like they teleport small distances all the time when moving.
IIRC, this didn't happen in 98d, or perhaps I simply didn't notice it due cl_ticsperupdate not being available back then. |
Steps To Reproduce | I recorded a short demo of it (120415-2135) during the testing marathon that took place earlier today. You'll need the files below in order to view it. Press your bound "spynext" button two times to spy on Qent. When he's at the skull pillars, he'll lag noticeably. You can also observe this as a demo spectator. |
Additional Information | 'http://sickedwick.net/wads/pkst2_v4.zip [^]'
'http://sickedwick.net/wads/pkst2_v4_hotfix3.zip [^]'
'http://sickedwick.net/wads/skullspree4a.zip [^]'
'http://sickedwick.net/wads/decapst_97b.zip [^]'
'http://tiny.cc/stdata118 [^]' |
Tags | No tags attached. |
Relationships | related to | 0001222 | closed | Torr Samaho | Players who jitter due to a bad connection can void collision detection |
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Attached Files | 2012.05.06_18.53.38_pkst2_v4pk3.pkst2_v4_hotfix3pk3.skullspree4a.decapst_97b.cld (157,094) 2012-05-06 22:43 /tracker/file_download.php?file_id=611&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2012-05-06 22:43 | unknownna | New Issue | |
2012-05-06 22:43 | unknownna | File Added: 2012.05.06_18.53.38_pkst2_v4pk3.pkst2_v4_hotfix3pk3.skullspree4a.decapst_97b.cld | |
2012-05-06 22:51 | TIHan | Note Added: 0003572 | |
2012-05-07 00:56 | TIHan | Status | new => acknowledged |
2012-05-08 17:40 | unknownna | Note Added: 0003600 | |
2012-05-08 17:41 | unknownna | Note Edited: 0003600 | bug_revision_view_page.php?bugnote_id=3600#r1972 |
2012-05-08 17:41 | unknownna | Note Edited: 0003600 | bug_revision_view_page.php?bugnote_id=3600#r1973 |
2012-05-08 17:42 | unknownna | Note Edited: 0003600 | bug_revision_view_page.php?bugnote_id=3600#r1974 |
2012-05-08 20:17 | TIHan | Note Added: 0003601 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2013-06-08 05:06 | Watermelon | Note Added: 0006374 | |
2013-06-08 08:55 | Dusk | Assigned To | => Watermelon |
2013-08-12 15:55 | Watermelon | Note Added: 0007000 | |
2013-08-12 15:55 | Watermelon | Assigned To | Watermelon => |
2013-08-12 15:55 | Watermelon | Status | acknowledged => confirmed |
2013-08-12 19:29 | Dusk | Relationship added | related to 0001222 |
2015-06-06 13:36 | unknownna | Note Added: 0012540 | |
2015-06-06 13:36 | unknownna | Assigned To | => Torr Samaho |
2015-06-06 13:36 | unknownna | Status | confirmed => resolved |
2015-06-06 13:36 | unknownna | Resolution | open => fixed |
2015-06-06 13:36 | unknownna | Fixed in Version | => 2.0 |
2018-09-30 22:57 | Blzut3 | Status | resolved => closed |
Notes |
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(0003572)
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TIHan
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2012-05-06 22:51
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I think I brought this up to Torr at one point, and it looks like ping fluctuations and packet loss will cause this. The question will be is how do we handle it? |
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(0003600)
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unknownna
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2012-05-08 17:40
(edited on: 2012-05-08 17:42) |
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Visually, it looks like you're missing 35% percent of all packets from one player only, so something feels a bit buggy here. And I'm pretty sure that Qent didn't lag locally and/or felt that he lost a lot of packets. My ping is 156 in the demo and Qent's is 126.
I also noticed this as a spectator on a 98e duel server even before this, but I just thought that one of the clients were lagging normally. But IIRC, the other client started to lag after a changemap map change and the client that lagged earlier didn't lag anymore.
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(0003601)
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TIHan
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2012-05-08 20:17
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These types of issues have definitely been in ST for a while as far as I'm concerned. I think we should address the issue. Personally I've looked into it, but I haven't figured out the exact cause of the issue. Packet loss has a factor in this, but I don't think that is the prime cause; it seems ping has an affect against it. I do not know why though. |
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I have a solution to handle this, but it will require a whole fundamental change to our unlagged.
Therefore I will tackle this after 1.1 is out. |
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Torr has taken care of this with an upcoming tic buffer. |
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I just stumbled upon this old report of mine. I'd say that this is fixed now with the tic buffer indeed. |
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