MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0000079 | Zandronum | [All Projects] Bug | public | 2010-10-04 10:24 | 2018-09-30 20:11 |
|
Reporter | unknownna | |
Assigned To | Torr Samaho | |
Priority | low | Severity | minor | Reproducibility | N/A |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98c | |
Target Version | | Fixed in Version | 1.0 | |
|
Summary | 0000079: automatically ignore the last colored character in the name of the activator of a 'Print/'PrintBold' script |
Description | Script 1 (void)
{
PrintBold(n:0, s:" activated this script for testing purposes.");
}
If the activator of a 'Print'/'PrintBold' script has a colored name, the latter part of the message, i.e. " activated this script for testing purposes.", will be displayed in the same color as the one of the last character in the said activator's name.
However, you can add a '\c-' before the message in the string to clear the color.
Script 2 (void)
{
PrintBold(n:0, s:" \c-activated this script for testing purposes.");
}
If the 'Print'/'PrintBold' ACS functions automatically ignored colored player names, it would be more convenient for modders, as they wouldn't have to think about having to manually clear colors. When I say ignored, I mean unaffected by the last colored character. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | printbold_color_test.wad (1,231) 2010-10-04 10:24 /tracker/file_download.php?file_id=22&type=bug |
|
Issue History |
Date Modified | Username | Field | Change |
2010-10-04 10:24 | unknownna | New Issue | |
2010-10-04 10:24 | unknownna | File Added: printbold_color_test.wad | |
2010-10-07 18:56 | unknownna | Note Added: 0000288 | |
2010-10-10 19:26 | Torr Samaho | Note Added: 0000330 | |
2010-10-10 19:26 | Torr Samaho | Status | new => feedback |
2010-10-11 01:47 | unknownna | Note Added: 0000333 | |
2010-10-11 01:47 | unknownna | Status | feedback => new |
2010-10-11 06:30 | Torr Samaho | Note Added: 0000337 | |
2010-10-11 06:31 | Torr Samaho | Category | Suggestion => Bugs |
2011-01-24 12:23 | Torr Samaho | Note Added: 0000865 | |
2011-01-24 12:23 | Torr Samaho | Assigned To | => Torr Samaho |
2011-01-24 12:23 | Torr Samaho | Status | new => feedback |
2011-01-24 12:28 | Torr Samaho | Note Edited: 0000865 | bug_revision_view_page.php?bugnote_id=865#r398 |
2011-01-24 19:37 | unknownna | Note Added: 0000866 | |
2011-01-24 19:37 | unknownna | Status | feedback => assigned |
2011-01-25 01:19 | Torr Samaho | Note Added: 0000869 | |
2011-01-25 01:19 | Torr Samaho | Status | assigned => feedback |
2011-01-25 01:37 | unknownna | Note Added: 0000870 | |
2011-01-25 01:37 | unknownna | Status | feedback => assigned |
2011-01-26 02:40 | Torr Samaho | Note Added: 0000874 | |
2011-01-26 02:41 | Torr Samaho | Status | assigned => resolved |
2011-01-26 02:41 | Torr Samaho | Fixed in Version | => 1.0 |
2011-01-26 02:41 | Torr Samaho | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 20:11 | Blzut3 | Status | resolved => closed |
Notes |
|
|
It also behaves like this with cheat messages, and probably others as well. |
|
|
|
I think Skulltag should treat this exactly like ZDoom does. Are Skulltag and ZDoom identical in this regard? |
|
|
|
AFAIK from testing, ZDoom doesn't support colored player names. It's not a feature there. That's why I reported it here. It seems to be specific to Skulltag. Fixing this would make things look cleaner in custom mods, e.g. "Zombie HORDE".
Imagine if obituaries were affected by colored names too.
But please correct me if I'm wrong about ZDoom not supporting colored names/color in messages. Perhaps there is a CVAR that I've overlooked. |
|
|
|
IIRC I never tried a colored name in ZDoom, so I never noticed that you can't use colored names there. In this case, I consider the issue to be a bug. |
|
|
(0000865)
|
Torr Samaho
|
2011-01-24 12:23
(edited on: 2011-01-24 12:28) |
|
As mentioned here, I started to work on this, but the current version seems to cause crashes.
Can you check if it still crashes in this binary? If so, it would be great if you find out how to reproduce the crashes.
|
|
|
|
It still crashes in that binary. But I think I figured out what's going on. I tried to manually set my player name in the clean .ini. It started to crash from there. With this name in particular, it crashes.
name=\cpunknown\csna |
|
|
|
Ok, I found something with this info. Hopefully, this will work better. |
|
|
|
It doesn't crash anymore. |
|
|
|
Alright. I think we can consider this to be resolved then. |
|