MantisBT - Zandronum
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0000789Zandronum[All Projects] Bugpublic2012-04-17 00:122018-09-30 22:56
unknownna 
Torr Samaho 
normalminorsometimes
closedfixed 
98d 
2.0 
0000789: Strange thing z desync in D2IG20 after "changemap" map changes online if bots are in the game
I noticed another strange IGPack issue. This time the thing z position will desync after "changemap" map changes if bots are in the game. It only happens online. And it happens in both 98d and the latest beta build. I only noticed it in D2IG20.
It's a client-side desync.
No tags attached.
child of 0000408feedback Torr Samaho Thing Z-height misprediction online 
png Screenshot_Doom_20120417_020213.png (216,071) 2012-04-17 00:12
https://zandronum.com/tracker/file_download.php?file_id=558&type=bug
png
Issue History
2012-04-17 00:12unknownnaNew Issue
2012-04-17 00:12unknownnaFile Added: Screenshot_Doom_20120417_020213.png
2012-04-17 00:12unknownnaStatusnew => confirmed
2012-04-17 00:17unknownnaNote Added: 0003328
2012-04-17 00:25unknownnaNote Added: 0003329
2012-04-17 02:54unknownnaRelationship addedchild of 0000408
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2015-06-06 16:04unknownnaNote Added: 0012550
2015-06-06 16:04unknownnaAssigned To => Torr Samaho
2015-06-06 16:04unknownnaStatusconfirmed => resolved
2015-06-06 16:04unknownnaResolutionopen => fixed
2015-06-06 16:04unknownnaFixed in Version => 2.0
2018-09-30 22:56Blzut3Statusresolved => closed

Notes
(0003328)
unknownna   
2012-04-17 00:17   
It only seems to happen if a bot is in the game. I tried it with 2 clients and it didn't desync until I added 1 bot.
(0003329)
unknownna   
2012-04-17 00:25   
There's also a packet loss issue in the map. If nobody is in the game, you'll not always load the map properly. I'm sometimes stuck in the console until I open the menu.

Quote from Edward-san
4)Sometimes you have to wait a little bit of time before seeing the map, but when you open the game menu (esc key), you'll see immediately the map.
(0012550)
unknownna   
2015-06-06 16:04   
This issue seems to be fixed in 2.0.