MantisBT - Zandronum |
| View Issue Details |
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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000775 | Zandronum | [All Projects] Bug | public | 2012-04-15 02:14 | 2015-09-05 01:55 |
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| Reporter | Toxicity | |
| Assigned To | | |
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | feedback | Resolution | open | |
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 98d | |
| Target Version | | Fixed in Version | | |
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| Summary | 0000775: Non-projectiles that use A_Explode do not respect DamageType |
| Description | Actors that do damage via A_Explode, and are not projectiles or bulletpuffs, will not respect the DamageType assigned to them. For example, creating custom ExplosiveBarrels. |
| Steps To Reproduce | Use example wad. Get hurt by a rocket, a message will appear letting you know that you entered a custom painstate. Then get hurt by a barrel. The message will not appear, meaning that you have not entered the custom Pain.Explosive painstate. |
| Additional Information | This may or may not be the fault of the modder. I can understand if DamageType was only intended for projectiles and puffs, but I feel that modders would greatly benefit if DamageType was extended to work for other actors to. SST's barrels are supposed to do DamageType "Rocket" but this doesn't work. |
| Tags | a_explode, damagetype, explosivebarrel |
| Relationships | |
| Attached Files | damagetype_example.wad (628) 2012-04-15 02:14 /tracker/file_download.php?file_id=544&type=bug |
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| Issue History |
| Date Modified | Username | Field | Change |
| 2012-04-15 02:14 | Toxicity | New Issue | |
| 2012-04-15 02:14 | Toxicity | File Added: damagetype_example.wad | |
| 2012-04-15 02:40 | TIHan | Note Added: 0003270 | |
| 2012-04-15 02:44 | unknownna | Status | new => feedback |
| 2012-04-15 06:03 | unknownna | Note Added: 0003275 | |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2015-09-05 01:55 | Dusk | Note Added: 0013407 | |