MantisBT - Zandronum
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0000775Zandronum[All Projects] Bugpublic2012-04-15 02:142015-09-05 01:55
Toxicity 
 
normalminoralways
feedbackopen 
MicrosoftWindowsXP/Vista/7
98d 
 
0000775: Non-projectiles that use A_Explode do not respect DamageType
Actors that do damage via A_Explode, and are not projectiles or bulletpuffs, will not respect the DamageType assigned to them. For example, creating custom ExplosiveBarrels.
Use example wad. Get hurt by a rocket, a message will appear letting you know that you entered a custom painstate. Then get hurt by a barrel. The message will not appear, meaning that you have not entered the custom Pain.Explosive painstate.
This may or may not be the fault of the modder. I can understand if DamageType was only intended for projectiles and puffs, but I feel that modders would greatly benefit if DamageType was extended to work for other actors to. SST's barrels are supposed to do DamageType "Rocket" but this doesn't work.
a_explode, damagetype, explosivebarrel
? damagetype_example.wad (628) 2012-04-15 02:14
https://zandronum.com/tracker/file_download.php?file_id=544&type=bug
Issue History
2012-04-15 02:14ToxicityNew Issue
2012-04-15 02:14ToxicityFile Added: damagetype_example.wad
2012-04-15 02:40TIHanNote Added: 0003270
2012-04-15 02:44unknownnaStatusnew => feedback
2012-04-15 06:03unknownnaNote Added: 0003275
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2015-09-05 01:55DuskNote Added: 0013407

Notes
(0003270)
TIHan   
2012-04-15 02:40   
Does this happen online, or offline? Or both?

If offline, does this occur in GZDoom 323, and does it happen in the latest ZDoom?
(0003275)
unknownna   
2012-04-15 06:03   
This is a ZDoom issue. It also happens in SVN build 3563.
(0013407)
Dusk   
2015-09-05 01:55   
Still happens in ZDoom - needs to be reported there.