MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000773 | Zandronum | [All Projects] Bug | public | 2012-04-15 01:45 | 2024-03-14 07:58 |
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Reporter | Aenima | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | confirmed | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 98d | |
Target Version | | Fixed in Version | | |
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Summary | 0000773: DECORATE flags don't work on BulletPuff actors online |
Description | Quote from "unknownna"
Quote from "Ænima" If you play SST, you'll notice that sometimes the Pistol will gib zombiemen. I have given both the pistol and the bulletpuff-replacement actor +NOEXTREMEDEATH and it still happens.
It works as intended offline, but the flag doesn't work on bullet puffs online. It works on projectiles. |
Steps To Reproduce | |
Additional Information | +ALLOWPARTICLES also does not work. |
Tags | No tags attached. |
Relationships | related to | 0000774 | closed | Edward-san | A_FadeIn/A_FadeOut doesn't work on bullet/blood puff and rocket trail actors online | has duplicate | 0003945 | closed | | extremedeath And noextremedeath not respected in netgames | related to | 0001474 | resolved | | ALLOWPARTICLES flag has no effect |
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Attached Files | noextremedeath_01.wad (629) 2012-04-15 01:45 https://zandronum.com/tracker/file_download.php?file_id=542&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2012-04-15 01:45 | unknownna | New Issue | |
2012-04-15 01:45 | unknownna | File Added: noextremedeath_01.wad | |
2012-04-15 01:46 | unknownna | Status | new => confirmed |
2012-04-15 01:46 | unknownna | Reporter | unknownna => Aenima |
2012-04-15 01:56 | TIHan | Assigned To | => TIHan |
2012-04-15 01:56 | TIHan | Status | confirmed => assigned |
2012-04-15 21:32 | TIHan | Relationship added | related to 0000774 |
2012-04-15 21:37 | TIHan | Note Added: 0003306 | |
2012-04-16 01:51 | TIHan | Assigned To | TIHan => |
2012-04-16 01:55 | TIHan | Status | assigned => new |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2013-08-08 19:05 | Dusk | Note Added: 0006947 | |
2014-06-14 17:34 | Watermelon | Status | new => acknowledged |
2014-06-14 17:35 | Watermelon | Note Added: 0009314 | |
2014-06-14 17:35 | Watermelon | Status | acknowledged => feedback |
2015-06-16 14:16 | unknownna | Note Added: 0012741 | |
2017-11-09 09:57 | Dusk | Status | feedback => new |
2021-12-18 07:44 | WaTaKiD | Relationship added | has duplicate 0003945 |
2024-03-14 07:53 | Ru5tK1ng | Relationship added | related to 0001474 |
2024-03-14 07:58 | Ru5tK1ng | Note Added: 0023396 | |
2024-03-14 07:58 | Ru5tK1ng | Summary | NOEXTREMEDEATH doesn't work on BulletPuff actors online => DECORATE flags don't work on BulletPuff actors online |
2024-03-14 07:58 | Ru5tK1ng | Additional Information Updated | bug_revision_view_page.php?rev_id=14130#r14130 |
2024-03-14 07:58 | Ru5tK1ng | Status | new => confirmed |
Notes |
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(0003306)
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TIHan
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2012-04-15 21:37
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This will need some discussion. Currently, bullet puffs do not contain a netid for bandwidth reasons; in which case we are unable to tell clients the properties or flags of the puffs. In this case, I cannot tell the client that puffs spawned have the flag NOEXTREMEDEATH.
There are workarounds for this, but I would prefer we redesign how bullet puffs work online as we have other problems dealing with them, such as FadeIn/FadeOut. |
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(0006947)
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Dusk
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2013-08-08 19:05
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Quote
[21:57:26] <Dusk`> i'm kind of wondering does netid need to be broadcasted anyway
[21:58:36] <Dusk`> a client by all logic should be able to predict the correct netid
[21:58:53] <Dusk`> when the server instructs a spawn then apply the netid and increment the counter
[21:59:15] <Dusk`> so therefore netids could be given to puffs without extra bw
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Still the same in 2.0? In case we did any netcode upgrading for this |
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Old ticket but still an issue. I updated the name to be more accurate. |
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