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0000771Zandronum[All Projects] Suggestionpublic2012-04-14 22:052018-09-30 22:29
Hisymak 
Torr Samaho 
normaltrivialN/A
closedfixed 
MicrosoftWindowsXP/Vista/7
98d 
3.03.0 
0000771: CHANGEMUS command will tell name of currently playing music
Well, it's pretty simple: when you type chengemus commant into console without parameters, it will show the name of currently playing music.
Whith this feature, no more dumb asking "what music the hell is playing" or looking for the music into wads or pk3s and searching in tons of lumps.
I found this suggestion and solution somewhere at Skulltag forum before, but I can't find it now.
2.6
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
Issue History
2012-04-14 22:05HisymakNew Issue
2012-04-14 22:25Edward-sanNote Added: 0003259
2012-04-15 11:08HisymakNote Added: 0003280
2012-04-17 15:57DevilHunterNote Added: 0003335
2014-02-18 18:26MaddysonNote Added: 0008239
2014-02-19 14:58DuskNote Added: 0008246
2014-02-19 14:58DuskAssigned To => Dusk
2014-02-19 14:58DuskStatusnew => needs testing
2014-02-19 14:59DuskRelationship addedchild of 0001490
2014-02-19 15:34Konar6Note Added: 0008247
2014-02-20 13:46DuskRelationship deletedchild of 0001490
2014-02-20 13:47DuskNote Added: 0008249
2014-02-20 13:47DuskStatusneeds testing => acknowledged
2014-02-20 13:47DuskResolutionopen => backport later
2014-02-20 13:56DuskAssigned ToDusk =>
2015-04-05 07:17WaTaKiDRelationship addedchild of 0002172
2015-04-05 07:17WaTaKiDTarget Version => 3.0
2015-05-09 13:57DuskStatusacknowledged => assigned
2015-05-09 13:57DuskAssigned To => Torr Samaho
2015-05-09 13:57DuskStatusassigned => needs testing
2015-05-11 19:39HypnotoadNote Added: 0012242
2015-05-11 19:42WaTaKiDStatusneeds testing => resolved
2015-05-11 19:42WaTaKiDResolutionbackport later => fixed
2015-05-11 19:42WaTaKiDFixed in Version => 3.0
2018-09-30 22:29Blzut3Statusresolved => closed

Notes
(0003259)
Edward-san   
2012-04-14 22:25   
Probably you mean this one:

'http://www.skulltag.com/forum/viewtopic.php?f=155&t=26654 [^]'

Quote
The code is now on zdoom revision 2782. Success!
The only thing to do is to backport it to skulltag.

[edit]Also, if it's implemented, add also revision 2902. There're improvements to the sound code.
(0003280)
Hisymak   
2012-04-15 11:08   
Yes that's it.
So now if it is implemented in Zdoom, it is trivial thing to implement it into Skulltag :)
(0003335)
DevilHunter   
2012-04-17 15:57   
Would love to see this in Skulltag at some time :p
(0008239)
Maddyson   
2014-02-18 18:26   
Add this piece of code to s_sound.cpp:
CCMD (MusicName)
{

        Printf("Music: %s\n", mus_playing.name);
}
(0008246)
Dusk   
2014-02-19 14:58   
'https://github.com/rheit/zdoom/commit/4ca21e8e382992867970c33f62c446613cebab2d [^]'

Looks like 2.0 should have this already. Can someone confirm?
(0008247)
Konar6   
2014-02-19 15:34   
Don't think so, that revision is beyond where we are in 2.0.
(0008249)
Dusk   
2014-02-20 13:47   
Ah derp, it's a 2.6 thing.
(0012242)
Hypnotoad   
2015-05-11 19:39   
This is in 3.0 and works fine after testing.