MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000771 | Zandronum | [All Projects] Suggestion | public | 2012-04-14 22:05 | 2018-09-30 22:29 |
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Reporter | Hisymak | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | trivial | Reproducibility | N/A |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98d | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0000771: CHANGEMUS command will tell name of currently playing music |
Description | Well, it's pretty simple: when you type chengemus commant into console without parameters, it will show the name of currently playing music.
Whith this feature, no more dumb asking "what music the hell is playing" or looking for the music into wads or pk3s and searching in tons of lumps. |
Steps To Reproduce | |
Additional Information | I found this suggestion and solution somewhere at Skulltag forum before, but I can't find it now. |
Tags | 2.6 |
Relationships | child of | 0002172 | closed | Torr Samaho | Upgrade GZDoom base to 1.8.6 |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2012-04-14 22:05 | Hisymak | New Issue | |
2012-04-14 22:25 | Edward-san | Note Added: 0003259 | |
2012-04-15 11:08 | Hisymak | Note Added: 0003280 | |
2012-04-17 15:57 | DevilHunter | Note Added: 0003335 | |
2014-02-18 18:26 | Maddyson | Note Added: 0008239 | |
2014-02-19 14:58 | Dusk | Note Added: 0008246 | |
2014-02-19 14:58 | Dusk | Assigned To | => Dusk |
2014-02-19 14:58 | Dusk | Status | new => needs testing |
2014-02-19 14:59 | Dusk | Relationship added | child of 0001490 |
2014-02-19 15:34 | Konar6 | Note Added: 0008247 | |
2014-02-20 13:46 | Dusk | Relationship deleted | child of 0001490 |
2014-02-20 13:47 | Dusk | Note Added: 0008249 | |
2014-02-20 13:47 | Dusk | Status | needs testing => acknowledged |
2014-02-20 13:47 | Dusk | Resolution | open => backport later |
2014-02-20 13:56 | Dusk | Assigned To | Dusk => |
2015-04-05 07:17 | WaTaKiD | Relationship added | child of 0002172 |
2015-04-05 07:17 | WaTaKiD | Target Version | => 3.0 |
2015-05-09 13:57 | Dusk | Status | acknowledged => assigned |
2015-05-09 13:57 | Dusk | Assigned To | => Torr Samaho |
2015-05-09 13:57 | Dusk | Status | assigned => needs testing |
2015-05-11 19:39 | Hypnotoad | Note Added: 0012242 | |
2015-05-11 19:42 | WaTaKiD | Status | needs testing => resolved |
2015-05-11 19:42 | WaTaKiD | Resolution | backport later => fixed |
2015-05-11 19:42 | WaTaKiD | Fixed in Version | => 3.0 |
2018-09-30 22:29 | Blzut3 | Status | resolved => closed |
Notes |
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Probably you mean this one:
'http://www.skulltag.com/forum/viewtopic.php?f=155&t=26654 [^]'
Quote The code is now on zdoom revision 2782. Success!
The only thing to do is to backport it to skulltag.
[edit]Also, if it's implemented, add also revision 2902. There're improvements to the sound code. |
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Yes that's it.
So now if it is implemented in Zdoom, it is trivial thing to implement it into Skulltag :) |
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Would love to see this in Skulltag at some time :p |
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Add this piece of code to s_sound.cpp:
CCMD (MusicName)
{
Printf("Music: %s\n", mus_playing.name);
} |
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(0008246)
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Dusk
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2014-02-19 14:58
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(0008247)
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Konar6
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2014-02-19 15:34
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Don't think so, that revision is beyond where we are in 2.0. |
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(0008249)
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Dusk
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2014-02-20 13:47
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Ah derp, it's a 2.6 thing. |
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This is in 3.0 and works fine after testing. |
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