MantisBT - Zandronum
View Issue Details
0000765Zandronum[All Projects] Bugpublic2012-04-12 05:212018-09-30 22:57
unknownna 
Torr Samaho 
normalminoralways
closedfixed 
98d 
2.0 
0000765: RandomSpawner thing z desync on 3D floors after map resets online
Attached screenshot. I noticed this while testing WhoDunIt. It only happens online.
No tags attached.
related to 0000408feedback Torr Samaho Thing Z-height misprediction online 
related to 0000479closed Torr Samaho Thing Z-height misprediction after map resets online 
related to 0000750closed Edward-san Missing DropItem prediction online 
png offline_online.png (60,450) 2012-04-12 05:21
/tracker/file_download.php?file_id=533&type=bug
png

? thingz_wdi_01.wad (18,166) 2012-04-12 05:22
/tracker/file_download.php?file_id=534&type=bug
Issue History
2012-04-12 05:21unknownnaNew Issue
2012-04-12 05:21unknownnaFile Added: offline_online.png
2012-04-12 05:22unknownnaFile Added: thingz_wdi_01.wad
2012-04-12 05:22unknownnaStatusnew => confirmed
2012-04-12 05:23unknownnaRelationship addedrelated to 0000408
2012-04-12 05:23unknownnaRelationship addedrelated to 0000479
2012-04-12 05:25unknownnaNote Added: 0003219
2012-04-12 06:14unknownnaNote Added: 0003220
2012-04-12 06:15unknownnaRelationship addedrelated to 0000750
2012-04-12 23:41Torr SamahoNote Added: 0003225
2012-04-12 23:55unknownnaNote Added: 0003227
2012-04-13 00:01Edward-sanNote Added: 0003228
2012-04-13 00:05unknownnaNote Added: 0003229
2012-04-13 00:09unknownnaNote Edited: 0003229bug_revision_view_page.php?bugnote_id=3229#r1717
2012-04-13 00:11unknownnaNote Edited: 0003229bug_revision_view_page.php?bugnote_id=3229#r1718
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2015-04-18 08:31Edward-sanNote Added: 0012130
2015-06-06 13:47unknownnaNote Added: 0012541
2015-06-06 13:47unknownnaAssigned To => Torr Samaho
2015-06-06 13:47unknownnaStatusconfirmed => resolved
2015-06-06 13:47unknownnaResolutionopen => fixed
2015-06-06 13:47unknownnaFixed in Version => 2.0
2018-09-30 22:57Blzut3Statusresolved => closed

Notes
(0003219)
unknownna   
2012-04-12 05:25   
> It only happens online.

And it only happens with the RandomSpawner actor. If I put a regular Stimpack actor there, it will not desync.
(0003220)
unknownna   
2012-04-12 06:14   
This might be related to the missing DropItem prediction online.

Actor HealthSpawner : RandomSpawner 32056
{
    DropItem "Stimpack" 255
}
(0003225)
Torr Samaho   
2012-04-12 23:41   
Just to be sure: Desync means that the position of the actor on the client and the server is different, right?
(0003227)
unknownna   
2012-04-12 23:55   
> Desync means that the position of the actor on the client and the server is different, right?

Yes, since it only happens online. Or am I wrong?
(0003228)
Edward-san   
2012-04-13 00:01   
The floating thing seems to mean that the client thinks the item has 'NOGRAVITY'?
(0003229)
unknownna   
2012-04-13 00:05   
(edited on: 2012-04-13 00:11)
> The floating thing seems to mean that the client thinks the item has 'NOGRAVITY'?

Here's the RandomSpawner actor:

ACTOR RandomSpawner native
{
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +THRUACTORS
}


And here's the RandomSpawner actor in skulltag.pk3:

ACTOR RandomSpawner native
{
    +NOBLOCKMAP
    +NOSECTOR
    +NOGRAVITY
}


BTW: The Stimpack actor respawns incorrectly in ST.

(0012130)
Edward-san   
2015-04-18 08:31   
I can't reproduce this anymore in zandronum 2.0. Can you?
(0012541)
unknownna   
2015-06-06 13:47   
No, I'm not able to reproduce it anymore.