Notes |
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> It only happens online.
And it only happens with the RandomSpawner actor. If I put a regular Stimpack actor there, it will not desync. |
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This might be related to the missing DropItem prediction online.
Actor HealthSpawner : RandomSpawner 32056
{
DropItem "Stimpack" 255
} |
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Just to be sure: Desync means that the position of the actor on the client and the server is different, right? |
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> Desync means that the position of the actor on the client and the server is different, right?
Yes, since it only happens online. Or am I wrong? |
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The floating thing seems to mean that the client thinks the item has 'NOGRAVITY'? |
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(0003229)
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unknownna
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2012-04-13 00:05
(edited on: 2012-04-13 00:11) |
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> The floating thing seems to mean that the client thinks the item has 'NOGRAVITY'?
Here's the RandomSpawner actor:
ACTOR RandomSpawner native
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+THRUACTORS
}
And here's the RandomSpawner actor in skulltag.pk3:
ACTOR RandomSpawner native
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
}
BTW: The Stimpack actor respawns incorrectly in ST.
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I can't reproduce this anymore in zandronum 2.0. Can you? |
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No, I'm not able to reproduce it anymore. |
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