MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000748 | Zandronum | [All Projects] Bug | public | 2012-04-01 01:25 | 2013-09-27 10:39 |
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Reporter | Dusk | |
Assigned To | Dusk | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | confirmed | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 1.0-beta | |
Target Version | | Fixed in Version | | |
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Summary | 0000748: Survival desync when changemap happens during mission failure |
Description | When the last player dies, the big message "MISSION FAILED!" shows up and all players freeze. If a changemap happens during this period, mission failure will carry on to the next map.
In this state, players will be frozen - but they don't think they are, causing a desync as the client attempts to move but the server keeps them in place.
I believe that the best way to handle this situation is to clear mission failure and skip to the countdown on a changemap like this. |
Steps To Reproduce | |
Additional Information | Attached a demo detailing the problem so as to demonstrate what's going on. |
Tags | No tags attached. |
Relationships | |
Attached Files | surv_missfail_desync.cld.zip (16,402) 2012-04-01 01:30 https://zandronum.com/tracker/file_download.php?file_id=506&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2012-04-01 01:25 | Dusk | New Issue | |
2012-04-01 01:25 | Dusk | Status | new => assigned |
2012-04-01 01:25 | Dusk | Assigned To | => Dusk |
2012-04-01 01:30 | Dusk | File Added: surv_missfail_desync.cld.zip | |
2012-04-01 01:31 | Dusk | Additional Information Updated | bug_revision_view_page.php?rev_id=1603#r1603 |
2012-04-01 02:35 | Torr Samaho | Note Added: 0003074 | |
2012-04-01 02:35 | Torr Samaho | Note Edited: 0003074 | bug_revision_view_page.php?bugnote_id=3074#r1605 |
2012-04-01 19:18 | unknownna | Note Added: 0003085 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2013-09-27 10:39 | Dusk | Status | assigned => confirmed |