Notes |
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(0003042)
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TIHan
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2012-03-30 05:07
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When adding your patch I noticed another bug using the example wad from this ticket: A morphed player possibly changed his skin back to his unmorphed custom skin online after starting to move. I added a fix for this, would be nice if somebody can check this in the next beta build before this is closed. |
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There's a practical side effect to this fix. In a team game, morphed players (mechs in AOW2) look neutral, i.e., green-colored.
And I noticed another unrelated issue: Morphed players turning into spectators (not disconnecting) leave a dummy player behind. This dummy player reflects the corresponding player's skin. If the corresponding player disconnects, the dummy player disappears. You can confirm this with cl_identifytarget. Should I create a new ticket for this?
> I added a fix for this, would be nice if somebody can check this in the next beta build before this is closed.
With your latest timelimit crash fix build I can confirm that you've fixed the issue. |
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(0003088)
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TIHan
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2012-04-01 19:38
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> There's a practical side effect to this fix. In a team game, morphed players (mechs in AOW2) look neutral, i.e., green-colored.
You can handle this in two ways:
1. Backout the fix.
2. Accommodate team games to allow custom color skins when morphed. |
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> Morphed players turning into spectators (not disconnecting) leave a dummy player behind. This dummy player reflects the corresponding player's skin. If the corresponding player disconnects, the dummy player disappears. You can confirm this with cl_identifytarget. Should I create a new ticket for this?
Yes, please make a new ticket for this.
> There's a practical side effect to this fix. In a team game, morphed players (mechs in AOW2) look neutral, i.e., green-colored.
What was the behavior before the patch in team games? Was the team color is enforced on morphed players? |
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> Was the team color is enforced on morphed players?
Yes.
> Yes, please make a new ticket for this.
Alright. |
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> 2. Accommodate team games to allow custom color skins when morphed.
I think that's the way to go and tried this. Please test if this fixes the issue. |
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It fixed the issue from what I can tell. |
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Ok, then I'll commit the fix. Won't hurt if this gets some more testing once the next beta build is out. So let's leave this on feedback till then. |
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