MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000743 | Zandronum | [All Projects] Bug | public | 2012-03-28 21:02 | 2018-09-30 22:28 |
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Reporter | unknownna | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 98d | |
Target Version | 3.0 | Fixed in Version | 3.0 | |
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Summary | 0000743: Grenade/Rocket disappears above/under 3D mid textures |
Description | Continued from 0000371: [Skulltag] Grenade disappears on 3D Floor.
> The cause of this is if you set the texture under the 3D Floor to F_SKY. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | child of | 0002172 | closed | Torr Samaho | Upgrade GZDoom base to 1.8.6 |
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Attached Files | 3dmidtex_projectile_sky_test_01.wad (5,852) 2012-03-28 21:37 /tracker/file_download.php?file_id=487&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2012-03-28 21:02 | unknownna | New Issue | |
2012-03-28 21:02 | unknownna | Status | new => confirmed |
2012-03-28 21:02 | unknownna | Description Updated | bug_revision_view_page.php?rev_id=1521#r1521 |
2012-03-28 21:37 | unknownna | File Added: 3dmidtex_projectile_sky_test_01.wad | |
2012-03-28 21:37 | unknownna | Note Added: 0002970 | |
2012-03-28 21:38 | unknownna | Status | confirmed => new |
2012-03-28 22:48 | Edward-san | Note Added: 0002971 | |
2012-03-28 22:55 | Edward-san | Note Edited: 0002971 | bug_revision_view_page.php?bugnote_id=2971#r1523 |
2012-03-28 23:01 | unknownna | Note Added: 0002972 | |
2012-03-29 08:39 | unknownna | Note Added: 0002987 | |
2012-03-29 08:39 | unknownna | Status | new => confirmed |
2012-04-03 16:21 | unknownna | Note Added: 0003124 | |
2012-04-03 17:01 | Edward-san | Note Added: 0003125 | |
2012-04-03 18:54 | unknownna | Note Added: 0003126 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-09-01 17:12 | Dusk | Status | confirmed => acknowledged |
2012-09-01 17:12 | Dusk | Resolution | open => backport later |
2015-04-05 07:33 | WaTaKiD | Relationship added | child of 0002172 |
2015-04-05 07:33 | WaTaKiD | Target Version | => 3.0 |
2015-05-09 13:57 | Dusk | Status | acknowledged => assigned |
2015-05-09 13:57 | Dusk | Assigned To | => Torr Samaho |
2015-05-09 13:58 | Dusk | Status | assigned => needs testing |
2015-05-11 20:04 | Hypnotoad | Note Added: 0012245 | |
2015-05-11 20:07 | Dusk | Status | needs testing => resolved |
2015-05-11 20:07 | Dusk | Fixed in Version | => 3.0 |
2015-05-11 20:07 | Dusk | Resolution | backport later => fixed |
2018-09-30 22:28 | Blzut3 | Status | resolved => closed |
Notes |
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It seems to be a ZDoom issue. Confirmed in ZDoom 2.5.0 and r3484. |
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(0002971)
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Edward-san
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2012-03-28 22:48
(edited on: 2012-03-28 22:55) |
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All right, I'll report at the zdoom forum.
[edit]Done.
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'http://zdoom.org/Changelog/3490/files [^]'
* Fixed: In P_LineOpening_3dMidtex(), set the floorpic or ceilingpic to the 3D midtex if it alters the opening. This fixes things such as removing a projectile when it hits a 3D midtex instead of exploding it because the real floor or ceiling is sky. |
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Actually the last one has nothing to do with the previous commit, Graf got it wrong the revision, that was r3491 which gave problems. |
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Confirmed fixed in 3.0 after testing with the example wad. |
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