MantisBT - Zandronum
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0000743Zandronum[All Projects] Bugpublic2012-03-28 21:022018-09-30 22:28
unknownna 
Torr Samaho 
normalminoralways
closedfixed 
98d 
3.03.0 
0000743: Grenade/Rocket disappears above/under 3D mid textures
Continued from 0000371: [Skulltag] Grenade disappears on 3D Floor.

> The cause of this is if you set the texture under the 3D Floor to F_SKY.
No tags attached.
child of 0002172closed Torr Samaho Upgrade GZDoom base to 1.8.6 
? 3dmidtex_projectile_sky_test_01.wad (5,852) 2012-03-28 21:37
/tracker/file_download.php?file_id=487&type=bug
Issue History
2012-03-28 21:02unknownnaNew Issue
2012-03-28 21:02unknownnaStatusnew => confirmed
2012-03-28 21:02unknownnaDescription Updatedbug_revision_view_page.php?rev_id=1521#r1521
2012-03-28 21:37unknownnaFile Added: 3dmidtex_projectile_sky_test_01.wad
2012-03-28 21:37unknownnaNote Added: 0002970
2012-03-28 21:38unknownnaStatusconfirmed => new
2012-03-28 22:48Edward-sanNote Added: 0002971
2012-03-28 22:55Edward-sanNote Edited: 0002971bug_revision_view_page.php?bugnote_id=2971#r1523
2012-03-28 23:01unknownnaNote Added: 0002972
2012-03-29 08:39unknownnaNote Added: 0002987
2012-03-29 08:39unknownnaStatusnew => confirmed
2012-04-03 16:21unknownnaNote Added: 0003124
2012-04-03 17:01Edward-sanNote Added: 0003125
2012-04-03 18:54unknownnaNote Added: 0003126
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2012-09-01 17:12DuskStatusconfirmed => acknowledged
2012-09-01 17:12DuskResolutionopen => backport later
2015-04-05 07:33WaTaKiDRelationship addedchild of 0002172
2015-04-05 07:33WaTaKiDTarget Version => 3.0
2015-05-09 13:57DuskStatusacknowledged => assigned
2015-05-09 13:57DuskAssigned To => Torr Samaho
2015-05-09 13:58DuskStatusassigned => needs testing
2015-05-11 20:04HypnotoadNote Added: 0012245
2015-05-11 20:07DuskStatusneeds testing => resolved
2015-05-11 20:07DuskFixed in Version => 3.0
2015-05-11 20:07DuskResolutionbackport later => fixed
2018-09-30 22:28Blzut3Statusresolved => closed

Notes
(0002970)
unknownna   
2012-03-28 21:37   
It seems to be a ZDoom issue. Confirmed in ZDoom 2.5.0 and r3484.
(0002971)
Edward-san   
2012-03-28 22:48   
(edited on: 2012-03-28 22:55)
All right, I'll report at the zdoom forum.

[edit]Done.

(0002972)
unknownna   
2012-03-28 23:01   
> Done.

Thank you.
(0002987)
unknownna   
2012-03-29 08:39   
'http://zdoom.org/Changelog/3490/files [^]'

* Fixed: In P_LineOpening_3dMidtex(), set the floorpic or ceilingpic to the 3D midtex if it alters the opening. This fixes things such as removing a projectile when it hits a 3D midtex instead of exploding it because the real floor or ceiling is sky.
(0003124)
unknownna   
2012-04-03 16:21   
'http://zdoom.org/Changelog/3516/files [^]'

* Fixed wrong flag check from r3490.
(0003125)
Edward-san   
2012-04-03 17:01   
Actually the last one has nothing to do with the previous commit, Graf got it wrong the revision, that was r3491 which gave problems.
(0003126)
unknownna   
2012-04-03 18:54   
I see. My mistake.
(0012245)
Hypnotoad   
2015-05-11 20:04   
Confirmed fixed in 3.0 after testing with the example wad.