MantisBT - Zandronum
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0000735Zandronum[All Projects] Bugpublic2012-03-28 14:222018-09-30 19:53
unknownna 
TIHan 
normalminoralways
closedfixed 
98d 
1.0 
0000735: Custom MorphFlash/UnMorphFlash actor not spawned online
The custom actors aren't spawned online.
1. Start a server with the example WAD loaded.
2. Connect a client to the server.
3. Join the game.
4. Push the switch.
No tags attached.
? morph_bug_test_05.wad (2,399) 2012-03-28 14:22
/tracker/file_download.php?file_id=481&type=bug
Issue History
2012-03-28 14:22unknownnaNew Issue
2012-03-28 14:22unknownnaFile Added: morph_bug_test_05.wad
2012-03-28 14:22unknownnaStatusnew => confirmed
2012-03-28 16:32TIHanAssigned To => TIHan
2012-03-28 16:32TIHanStatusconfirmed => assigned
2012-03-29 05:27TIHanNote Added: 0002984
2012-03-29 05:27TIHanStatusassigned => feedback
2012-03-29 15:00TIHanNote Edited: 0002984bug_revision_view_page.php?bugnote_id=2984#r1547
2012-03-29 15:00TIHanNote Edited: 0002984bug_revision_view_page.php?bugnote_id=2984#r1548
2012-03-30 00:08TIHanNote Edited: 0002984bug_revision_view_page.php?bugnote_id=2984#r1578
2012-03-30 00:08TIHanNote Edited: 0002984bug_revision_view_page.php?bugnote_id=2984#r1579
2012-03-31 16:29Torr SamahoNote Added: 0003061
2012-04-26 20:31unknownnaNote Added: 0003452
2012-04-26 20:31unknownnaStatusfeedback => assigned
2012-04-26 23:12Torr SamahoStatusassigned => resolved
2012-04-26 23:12Torr SamahoFixed in Version => 1.0
2012-04-26 23:12Torr SamahoResolutionopen => fixed
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:53Blzut3Statusresolved => closed

Notes
(0002984)
TIHan   
2012-03-29 05:27   
(edited on: 2012-03-30 00:08)
Fixed.
'https://bitbucket.org/TIHan/tst/changeset/e2bc6e3c91ae [^]'

Edit: I'm not sure if I wanted to remove the line: "pPlayer->morphTics = 0;". I need a solution to determine if a player is morphing/unmorphing. bMorph just tells me the player is morphing, but not unmorphing.

Edit2: Seems removing line "pPlayer->morphTics = 0;" has not caused any issues. My fear was while a player was morphed, the player would spectate, disconnect, or kill himself, then he would respawn and no teleport fog would appear. Seems players get unmorphed in all of those cases and the player's morphTics get set back to 0.

(0003061)
Torr Samaho   
2012-03-31 16:29   
> I'm not sure if I wanted to remove the line: "pPlayer->morphTics = 0;". I need a solution to determine if a player is morphing/unmorphing.

I'm not sure if we want to remove that either, so I made a slight modification to your patch that allows to avoid this. BTW: Your patch and my modification of it implicitly assumes that a morphed player can't respawn without unmorphing. Does anybody know if it's possibly in ZDoom if a morphed player can respawn without unmorphing? If so, I need to change this slightly.
(0003452)
unknownna   
2012-04-26 20:31   
The fix is working.