MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000723 | Zandronum | [All Projects] Bug | public | 2012-03-26 20:41 | 2024-03-11 06:53 |
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Reporter | Dusk | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 1.0-beta | |
Target Version | 3.2 | Fixed in Version | 3.2 | |
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Summary | 0000723: Hexen Arc of Death does not lock into targets on clientside |
Description | Pretty self-explanatory. Clients think the projectile rips through while the actor does get actually locked on by them. |
Steps To Reproduce | |
Additional Information | |
Tags | desync, Hexen |
Relationships | has duplicate | 0002737 | closed | | Arc of death desyncs monsters online |
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Attached Files | arcofdeathfix.diff (3,730) 2024-01-28 02:04 https://zandronum.com/tracker/file_download.php?file_id=2896&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2012-03-26 20:41 | Dusk | New Issue | |
2012-03-26 20:41 | Dusk | Status | new => assigned |
2012-03-26 20:41 | Dusk | Assigned To | => Dusk |
2012-03-26 20:42 | Dusk | Description Updated | bug_revision_view_page.php?rev_id=1481#r1481 |
2012-03-26 21:42 | Dusk | Note Added: 0002906 | |
2012-03-26 21:42 | Dusk | Status | assigned => feedback |
2012-04-01 18:37 | Torr Samaho | Note Added: 0003083 | |
2012-04-07 13:07 | Dusk | Note Added: 0003165 | |
2012-04-07 13:07 | Dusk | Status | feedback => assigned |
2012-04-07 13:47 | Torr Samaho | Note Added: 0003166 | |
2012-04-07 14:40 | Dusk | Note Added: 0003170 | |
2012-04-07 14:41 | Dusk | Status | assigned => acknowledged |
2012-04-07 14:41 | Dusk | Resolution | open => suspended |
2012-04-07 14:42 | Dusk | Note Edited: 0003170 | bug_revision_view_page.php?bugnote_id=3170#r1657 |
2012-04-07 14:43 | Dusk | Note Edited: 0003170 | bug_revision_view_page.php?bugnote_id=3170#r1658 |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2014-12-03 17:22 | Dusk | Note Added: 0011035 | |
2014-12-03 17:22 | Dusk | Status | acknowledged => needs review |
2014-12-03 17:22 | Dusk | Resolution | suspended => open |
2014-12-03 21:49 | Dusk | Note Edited: 0011035 | bug_revision_view_page.php?bugnote_id=11035#r6096 |
2016-05-19 16:01 | WaTaKiD | Relationship added | has duplicate 0002737 |
2017-01-02 17:42 | Argentum | Note Added: 0016591 | |
2017-01-02 19:01 | Dusk | Note Deleted: 0016591 | |
2017-01-15 10:44 | Torr Samaho | Note Added: 0016640 | |
2017-01-15 10:45 | Torr Samaho | Status | needs review => assigned |
2019-06-04 21:54 | Dusk | Status | assigned => new |
2019-06-04 22:02 | Dusk | Assigned To | Dusk => |
2024-01-28 02:04 | Ru5tK1ng | File Added: arcofdeathfix.diff | |
2024-01-28 02:05 | Ru5tK1ng | Note Added: 0023015 | |
2024-01-28 02:05 | Ru5tK1ng | Status | new => needs review |
2024-02-26 21:38 | Ru5tK1ng | Note Added: 0023092 | |
2024-03-03 22:26 | Ru5tK1ng | Note Added: 0023298 | |
2024-03-03 22:26 | Ru5tK1ng | Status | needs review => needs testing |
2024-03-03 22:26 | Ru5tK1ng | Target Version | => 3.2 |
2024-03-11 06:53 | Ru5tK1ng | Note Added: 0023343 | |
2024-03-11 06:53 | Ru5tK1ng | Status | needs testing => resolved |
2024-03-11 06:53 | Ru5tK1ng | Resolution | open => fixed |
2024-03-11 06:53 | Ru5tK1ng | Fixed in Version | => 3.2 |
Notes |
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(0002906)
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Dusk
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2012-03-26 21:42
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As a general remark, if a code pointer needs server side adjustments like SERVERCOMMANDS_MoveThing, you usually have to make sure that the client doesn't call that code at all. |
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(0003165)
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Dusk
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2012-04-07 13:07
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OK this is a bigger problem than I expected. The Arc is missing a lot of netcode...
I haven't gotten it fully working yet, and a single Arc locking into an ettin uses up 2.5 kb/s traffic. Am I supposed to be worried about this? |
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> single Arc locking into an ettin uses up 2.5 kb/s traffic
That sounds like a problem, I would have to look at the code in detail though to say if that traffic usage in inevitable or still can be optimized. |
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(0003170)
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Dusk
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2012-04-07 14:40
(edited on: 2012-04-07 14:43) |
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The Arc is a very intensive weapon though, it updates its own and its target's momentums all the time.. as well as spawning lightning zaps constantly.
This is definitely not a small deal, I'm gonna put this on hold for the moment and do deeper research on this when 98e is out of the door and things clear up a bit.
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(0011035)
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Dusk
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2014-12-03 17:22
(edited on: 2014-12-03 21:49) |
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I attempted to fix the behavior online so that it matches offline. The patch is uploaded. |
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Pulled the latest changes and the Arc of Death now homs in properly and traverses uneven terrain without issue on the client's end. |
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