MantisBT - Zandronum
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0000722Zandronum[All Projects] Bugpublic2012-03-26 04:312018-09-30 19:53
Qent 
TIHan 
normalmajoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
98d 
1.0 
0000722: [98e-r3417] Bridge things with arguments desync
When radius 32 bridge things (DoomEd number 5061) are given arguments to override their default height, they still appear to be 8px high online.
Start a server on D2DUEL3. Walk across the thing bridge and compare to offline (since the bridges are 24px high, correct behavior is for your height to remain constant while stepping on and off the bridge). You must have at least 60ms ping to notice the effect, at which point your view will start to jitter up and down.
Above 100ms ping, your view stops jittering and settles at a lower (wrong) height.
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Issue History
2012-03-26 04:31QentNew Issue
2012-03-26 04:42QentNote Added: 0002901
2012-03-26 04:53TIHanAssigned To => TIHan
2012-03-26 04:53TIHanStatusnew => assigned
2012-03-26 07:01TIHanNote Added: 0002902
2012-03-26 07:13TIHanNote Edited: 0002902bug_revision_view_page.php?rev_id=1478
2012-03-26 07:14TIHanNote Edited: 0002902bug_revision_view_page.php?rev_id=1479
2012-03-26 07:32TIHanNote Deleted: 0002902
2012-03-26 07:48TIHanNote Added: 0002903
2012-03-26 07:48TIHanStatusassigned => feedback
2012-03-26 16:10QentNote Added: 0002905
2012-03-26 16:10QentStatusfeedback => assigned
2012-03-27 02:11Torr SamahoNote Added: 0002910
2012-03-27 02:15TIHanStatusassigned => resolved
2012-03-27 02:15TIHanFixed in Version => 1.0-beta
2012-03-27 02:15TIHanResolutionopen => fixed
2012-03-27 02:34Torr SamahoProduct Version => 98d
2012-04-01 21:14Blzut3Fixed in Version1.0-beta => 1.0
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:53Blzut3Statusresolved => closed

Notes
(0002901)
Qent   
2012-03-26 04:42   
It's the same with the radius parameter, although not seen in that map.
(0002903)
TIHan   
2012-03-26 07:48   
Fixed.
'https://bitbucket.org/TIHan/tst/changeset/1fed5967cfe5 [^]'

Binaries.
'http://www.2shared.com/file/eEpavqgf/skulltag_bridgefix.html [^]'

Notes: My first attempt at fixing this before whats above here, I forgot my fundamentals of C++ and managed to static cast every actor as a AInvisibleBridge, which apparently is absolutely possible. ;) That explains why I had strange crashes.
(0002905)
Qent   
2012-03-26 16:10   
It works, thanks!
(0002910)
Torr Samaho   
2012-03-27 02:11   
Patch added :).