MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000710 | Zandronum | [All Projects] Bug | public | 2012-03-19 21:13 | 2018-09-30 23:07 |
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Reporter | Baphomet666 | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98d | |
Target Version | 2.0 | Fixed in Version | 2.0 | |
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Summary | 0000710: Doomguy HUD Displays Differently if Health Statistics are Edited with DeHackED |
Description | As the title suggests, if you allow the maximum health to be greater than 200, then the marine face will look bloody.
In the example i've provided, the maximum health you can attain is 666%, but you start off with 200% health. Thus even at 200%, your face appears as though you're below 20% health as normal. The engine treats the maximum health as the player's initial health instead of working off of the 100% category. |
Steps To Reproduce | 1. Open Dehacked or Whacked (i'm giving directions for the Whacked interface)
2. Click on the "Misc." section.
3. Set the initial health to 200%
4. Set the Max. health to 666%
5. Set the Max. Soulsphere health to 666&
6. Set the Megasphere health to 666%
7. and lastly set God mode health to 666%
8. Save the file as whatever.deh
9. Drag the .deh file into skulltag.exe and start a game.
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Additional Information | I've attached a demonstration .deh file. "groshack.deh" |
Tags | No tags attached. |
Relationships | child of | 0001490 | closed | Torr Samaho | Backport ZDoom 2.5.0 |
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Attached Files | groshack.deh (562) 2012-03-19 21:13 /tracker/file_download.php?file_id=468&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2012-03-19 21:13 | Baphomet666 | New Issue | |
2012-03-19 21:13 | Baphomet666 | File Added: groshack.deh | |
2012-03-20 00:51 | Torr Samaho | Note Added: 0002848 | |
2012-03-20 00:51 | Torr Samaho | Status | new => feedback |
2012-03-20 00:53 | TIHan | Note Added: 0002849 | |
2012-03-21 00:46 | Torr Samaho | Note Added: 0002853 | |
2012-03-21 03:30 | TIHan | Note Added: 0002854 | |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2015-01-22 18:48 | Edward-san | Note Added: 0011503 | |
2015-01-22 18:49 | Edward-san | Relationship added | child of 0001490 |
2015-01-22 19:14 | Edward-san | Note Edited: 0011503 | bug_revision_view_page.php?bugnote_id=11503#r6502 |
2015-01-22 19:15 | Edward-san | Fixed in Version | => 2.0 |
2015-01-22 19:15 | Edward-san | Target Version | => 2.0 |
2015-01-22 19:15 | Edward-san | Status | feedback => resolved |
2015-01-22 19:15 | Edward-san | Resolution | open => fixed |
2015-01-22 19:15 | Edward-san | Assigned To | => Torr Samaho |
2018-09-30 23:07 | Blzut3 | Status | resolved => closed |
Notes |
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(0002849)
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TIHan
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2012-03-20 00:53
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Behaves the same in GZDoom 323. |
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Is it still the same in the latest GZDoom version? |
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(0002854)
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TIHan
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2012-03-21 03:30
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(0011503)
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Edward-san
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2015-01-22 18:48
(edited on: 2015-01-22 19:14) |
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With zandronum 2.0 it was backported r1757, which contains the fix.
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