MantisBT - Zandronum
View Issue Details
0000710Zandronum[All Projects] Bugpublic2012-03-19 21:132018-09-30 23:07
Baphomet666 
Torr Samaho 
normalminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
98d 
2.02.0 
0000710: Doomguy HUD Displays Differently if Health Statistics are Edited with DeHackED
As the title suggests, if you allow the maximum health to be greater than 200, then the marine face will look bloody.

In the example i've provided, the maximum health you can attain is 666%, but you start off with 200% health. Thus even at 200%, your face appears as though you're below 20% health as normal. The engine treats the maximum health as the player's initial health instead of working off of the 100% category.
1. Open Dehacked or Whacked (i'm giving directions for the Whacked interface)
2. Click on the "Misc." section.
3. Set the initial health to 200%
4. Set the Max. health to 666%
5. Set the Max. Soulsphere health to 666&
6. Set the Megasphere health to 666%
7. and lastly set God mode health to 666%
8. Save the file as whatever.deh

9. Drag the .deh file into skulltag.exe and start a game.



I've attached a demonstration .deh file. "groshack.deh"
No tags attached.
child of 0001490closed Torr Samaho Backport ZDoom 2.5.0 
? groshack.deh (562) 2012-03-19 21:13
/tracker/file_download.php?file_id=468&type=bug
Issue History
2012-03-19 21:13Baphomet666New Issue
2012-03-19 21:13Baphomet666File Added: groshack.deh
2012-03-20 00:51Torr SamahoNote Added: 0002848
2012-03-20 00:51Torr SamahoStatusnew => feedback
2012-03-20 00:53TIHanNote Added: 0002849
2012-03-21 00:46Torr SamahoNote Added: 0002853
2012-03-21 03:30TIHanNote Added: 0002854
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2015-01-22 18:48Edward-sanNote Added: 0011503
2015-01-22 18:49Edward-sanRelationship addedchild of 0001490
2015-01-22 19:14Edward-sanNote Edited: 0011503bug_revision_view_page.php?bugnote_id=11503#r6502
2015-01-22 19:15Edward-sanFixed in Version => 2.0
2015-01-22 19:15Edward-sanTarget Version => 2.0
2015-01-22 19:15Edward-sanStatusfeedback => resolved
2015-01-22 19:15Edward-sanResolutionopen => fixed
2015-01-22 19:15Edward-sanAssigned To => Torr Samaho
2018-09-30 23:07Blzut3Statusresolved => closed

Notes
(0002848)
Torr Samaho   
2012-03-20 00:51   
Is this any different in GZDoom 323?
(0002849)
TIHan   
2012-03-20 00:53   
Behaves the same in GZDoom 323.
(0002853)
Torr Samaho   
2012-03-21 00:46   
Is it still the same in the latest GZDoom version?
(0002854)
TIHan   
2012-03-21 03:30   
No its not.
(0011503)
Edward-san   
2015-01-22 18:48   
(edited on: 2015-01-22 19:14)
With zandronum 2.0 it was backported r1757, which contains the fix.