MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000678 | Zandronum | [All Projects] Bug | public | 2012-02-17 13:10 | 2012-02-21 12:31 |
Reporter | ZzZombo | ||||
Assigned To | |||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Platform | OS | OS Version | |||
Product Version | 98d | ||||
Target Version | Fixed in Version | ||||
Summary | 0000678: A_CustomMissile doesn't work in monsters if they haven't something to attack. | ||||
Description | I tried to create a monster which location is shown with a small green arrow which is attached via call to A_VileTarget. To make it work, I've created new projectile which upon spawning constantly calls A_VileTarget until the monster dies so the arrow is following the monster. I made a call to A_CustomMissile in monster Spawn state but nothing happens. I tried to guess what is wrong and noticed that monsters of this class which sees a player at level start appear to have the arrow but others don't. | ||||
Steps To Reproduce | Use this DECORATE code and run Skulltag: actor Pointer:ArchvileFire { RenderStyle Translucent Alpha 0.05 PROJECTILE// to allow it pass through walls +NOCLIP// to allow it pass through walls +NOINTERACTION// to allow it pass through walls +NOTIMEFREEZE States { Spawn: Death: ACCU A 17 BRIGHT ACCU A 10 stop } } actor PointerSpawner { PROJECTILE +NOTIMEFREEZE +SEEKERMISSILE +SERVERSIDEONLY States { Death: Spawn: TNT1 A 0 A_JumpIfInTargetInventory("killed",1,"XDeath") TNT1 A 1 A_VileTarget("BarrelPointer") loop XDeath: TNT1 A 35 stop } } actor Killed:Inventory {Inventory.maxamount 1} ACTOR AMonster:DoomImp { Mass 100 +PUSHABLE States { Spawn: TNT1 A 0 A_Jump(255,"Idle") TNT1 A 1 Thing_ChangeTID(0,632) TNT1 A 0 Thing_Hate(0,632,4) TNT1 A 0 A_LookEx(0,0,0,0,0,"See2") See2: TNT1 A 0 A_CustomMissile("PointerSpawner") Idle: goto Super::Spawn } } | ||||
Additional Information | Spawning AMonster during gameplay via "summon AMonster" sometimes spawns monsters | ||||
Tags | 98d, A_CustomMissile, decorate | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=461&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2012-02-17 13:10 | ZzZombo | New Issue | |||
2012-02-18 13:28 | Torr Samaho | Note Added: 0002630 | |||
2012-02-18 13:28 | Torr Samaho | Status | new => feedback | ||
2012-02-18 15:10 | ZzZombo | File Added: skulltag_bug_example2.pk3 | |||
2012-02-18 15:12 | ZzZombo | Note Added: 0002635 | |||
2012-02-18 15:12 | ZzZombo | Status | feedback => new | ||
2012-02-18 15:15 | ZzZombo | Note Edited: 0002635 | bug_revision_view_page.php?bugnote_id=2635#r1331 | ||
2012-02-18 15:28 | Torr Samaho | Note Added: 0002636 | |||
2012-02-18 15:28 | Torr Samaho | Note Edited: 0002636 | bug_revision_view_page.php?bugnote_id=2636#r1333 | ||
2012-02-18 15:47 | Edward-san | Note Added: 0002637 | |||
2012-02-18 18:42 | Minigunner | Note Added: 0002640 | |||
2012-02-19 00:11 | ZzZombo | Note Added: 0002641 | |||
2012-02-19 00:18 | ZzZombo | Note Edited: 0002641 | bug_revision_view_page.php?bugnote_id=2641#r1335 | ||
2012-02-19 00:21 | ZzZombo | Note Edited: 0002641 | bug_revision_view_page.php?bugnote_id=2641#r1336 | ||
2012-02-19 01:43 | Torr Samaho | Note Added: 0002643 | |||
2012-02-19 01:43 | Torr Samaho | Status | new => feedback | ||
2012-02-20 13:55 | ZzZombo | Note Added: 0002658 | |||
2012-02-20 13:55 | ZzZombo | Status | feedback => new | ||
2012-02-21 12:31 | Torr Samaho | Status | new => closed | ||
2012-02-21 12:31 | Torr Samaho | Resolution | open => no change required | ||
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
Notes | |||||
|
|||||
|
|
||||
|
|||||
|
|
||||
|
|||||
|
|
||||
|
|||||
|
|
||||
|
|||||
|
|
||||
|
|||||
|
|
||||
|
|||||
|
|
||||
|
|||||
|
|