MantisBT - Zandronum
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0000677Zandronum[All Projects] Suggestionpublic2012-02-17 05:322014-06-15 16:34
Revilution 
 
nonefeatureN/A
acknowledgedopen 
 
 
0000677: Taunt Anti-Spam Suggestion
Since the taunt button is just a bind to make a sound in Player's actor, it is possible to make this same bind only works when the last sound was reproduced entirely?
I was analyzing how Skulltag's Taunt works, erm, so simple because it's just a simple bind to make the Player actor play the specified sound of Taunt and if you literally hit repeatedly this, it will cut the last sound reproducing a new one in the same channel as everyone knows.

But if might had a method to make this bind only plays the sound again if the last was ended?

I mean, this will prevent some players from annoy others with the taunt, but without removing/disabling the taunt option.
No tags attached.
Issue History
2012-02-17 05:32RevilutionNew Issue
2012-02-17 10:17DuskNote Added: 0002619
2012-02-17 10:18DuskNote Edited: 0002619bug_revision_view_page.php?rev_id=1325
2012-02-17 10:18DuskNote Deleted: 0002619
2012-02-18 18:37MinigunnerNote Added: 0002639
2013-09-18 16:48WatermelonAssigned To => Watermelon
2013-09-18 16:48WatermelonStatusnew => assigned
2013-09-18 17:23QentNote Added: 0007221
2013-09-18 20:52IvanNote Added: 0007225
2013-09-19 00:08ToxicityNote Added: 0007231
2013-09-19 19:13WatermelonNote Added: 0007246
2013-09-19 19:13WatermelonStatusassigned => needs review
2014-05-07 19:15WatermelonAssigned ToWatermelon =>
2014-05-07 19:15WatermelonStatusneeds review => new
2014-06-15 16:34WatermelonStatusnew => acknowledged

Notes
(0002639)
Minigunner   
2012-02-18 18:37   
I don't know about that. It may actually sound more annoying since some taunts are intolerable when played in full repeatedly.
IMO there are two things that could help:
1) The taunt sound's cutoff distance could be made a lot shorter.
2) The Ignore command could be expanded to include taunt sounds.
(0007221)
Qent   
2013-09-18 17:23   
I keep thinking that taunts used to work like that, but I can't check since older versions of Skulltag don't run on my computer.
(0007225)
Ivan   
2013-09-18 20:52   
Wouldn't this be bad when there are skins with random taunts with varying times? How would other clients be informed about your spam and that the sound finished playing?
(0007231)
Toxicity   
2013-09-19 00:08   
^Plus, how would the engine know how long the sound is, at all?

Actually, you might be able to do this with a PWAD using just a one line in SNDINFO. Specifically, the $SINGULAR property. I *think*.
(0007246)
Watermelon   
2013-09-19 19:13   
'https://bitbucket.org/Water_Melon/wbuild/commits/60004942b82d8402b3bfab6e897c0825cb77dff6 [^]'