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0000666Zandronum[All Projects] Suggestionpublic2012-02-03 06:152012-02-12 21:19
StrikerMan780 
 
normalfeatureN/A
closedsuspended 
 
 
0000666: Backport support for Loading Directories as PK3s from ZDoom
I'm requesting that loading directories as PK3s be backported from ZDoom, this is necessary for a project of mine that is developed using SVN.
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zip zipdir.zip (93,849) 2012-02-05 18:54
/tracker/file_download.php?file_id=457&type=bug
Issue History
2012-02-03 06:15StrikerMan780New Issue
2012-02-03 06:16StrikerMan780Note Added: 0002564
2012-02-03 14:42Blzut3Note Added: 0002565
2012-02-04 15:09Torr SamahoNote Added: 0002567
2012-02-04 15:09Torr SamahoStatusnew => feedback
2012-02-05 09:06StrikerMan780Note Added: 0002569
2012-02-05 09:06StrikerMan780Statusfeedback => new
2012-02-05 18:07Blzut3Note Added: 0002571
2012-02-05 18:54Torr SamahoFile Added: zipdir.zip
2012-02-05 19:04Torr SamahoNote Added: 0002572
2012-02-05 19:43Torr SamahoStatusnew => feedback
2012-02-06 06:12StrikerMan780Note Added: 0002578
2012-02-06 06:12StrikerMan780Statusfeedback => new
2012-02-12 17:42Torr SamahoNote Added: 0002594
2012-02-12 17:42Torr SamahoStatusnew => feedback
2012-02-12 21:16StrikerMan780Note Added: 0002596
2012-02-12 21:16StrikerMan780Statusfeedback => new
2012-02-12 21:18Torr SamahoNote Added: 0002597
2012-02-12 21:19Torr SamahoStatusnew => closed
2012-02-12 21:19Torr SamahoResolutionopen => suspended

Notes
(0002564)
StrikerMan780   
2012-02-03 06:16   
I hope the description is enough...
(0002565)
Blzut3   
2012-02-03 14:42   
Torr stopped syncing with the SVN versions of ZDoom when this code was introduced so I doubt this is going to happen before 98e.

Just run the directory through 7za (use -mx=0 to prevent wasting time with compression and -x!.svn to remove the .svn directories).
(0002567)
Torr Samaho   
2012-02-04 15:09   
Blzut3 is right, that is very unlikely to happen before 98e. Can you elaborate why it is necessary for your project?
(0002569)
StrikerMan780   
2012-02-05 09:06   
It's all a directory with the structure of a PK3, and my project is massive (250mb+), and zipping takes a considerable amount of time, making quick testing impractical. ZDoom as it is, loads directories as PK3s fine.
(0002571)
Blzut3   
2012-02-05 18:07   
Instead of an archive tool, you could also get zipdir from ZDoom (maybe Torr can supply a Windows binary?) which should allow you to just update the files that changed.

That said, in my experience, using 7za with no compression (or -mx=1) is fast enough for large projects especially on subsequent runs.
(0002572)
Torr Samaho   
2012-02-05 19:04   
> (maybe Torr can supply a Windows binary?)

I attached a Windows binary.
(0002578)
StrikerMan780   
2012-02-06 06:12   
Thanks.
(0002594)
Torr Samaho   
2012-02-12 17:42   
Can you report back if this works sufficiently well for you?
(0002596)
StrikerMan780   
2012-02-12 21:16   
I think I have a decent system in place now. Thanks.
(0002597)
Torr Samaho   
2012-02-12 21:18   
I'm glad to hear that! I'll close this issue now and will backport the stuff from ZDoom once I resume upgrading Skulltag's ZDoom base.