Notes |
|
|
Doesn't happen to me, are you sure you aren't loading Doom 2 as a mod? |
|
|
(0002338)
|
vegeta
|
2012-01-07 17:35
|
|
Oh crap, you're right. I found this in a server that had tnt.wad as an external wad not iwad. Works fine if it's used as an iwad. |
|
|
(0002339)
|
vegeta
|
2012-01-08 02:02
|
|
Tested it again, I was wrong it was as iwad, not a pwad.
Final DOOM wads work fine offline, but if you start a server with them the skies and some of its textures don't work. |
|
|
(0002342)
|
Qent
|
2012-01-09 02:01
|
|
|
|
(0002343)
|
Sky Driver
|
2012-01-09 02:39
(edited on: 2012-01-09 02:42) |
|
Me neither, the only way to make this happen is starting any Final DooM iwad with the Doom 2 iwad as a pwad, which is something you shouldn't really do and it's not a bug since you're not supposed to do that because both Plutonia and TNT are iwads.
|
|
|
(0002348)
|
Qent
|
2012-01-09 06:26
|
|
One question: are you joining by clicking "Join server" from the server itself, or joining through IDE? |
|
|
(0002349)
|
vegeta
|
2012-01-09 11:54
|
|
I'm joining from IDE. The server has TNT as iwad, and only loads a pk3 with some decorate monsters. I think there's something there that's messing things up, as I just joined a server without the pk3 and Evilution runned fine.
So, well no problem with skulltag.exe |
|