MantisBT - Zandronum
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0000640Zandronum[All Projects] Bugpublic2011-12-24 18:372018-09-30 22:48
SickSadWorld 
Dusk 
hightrivialalways
closedfixed 
MicrosoftWindowsXP/Vista/7
98d 
 
0000640: Hexen Weapon pieces disappear in the display between levels
When a player gets a Hexen weapon piece, it shows in their SBAR for only the current map. The player still has the pieces after changing maps but it will not display leading to confusion.
Coop modes

Get a weapon pieces, change maps, look at display.
See also Issue 0000639
No tags attached.
duplicate of 0000242closed  Hexen, armor and pieces of last weapon disappear 
related to 0000639closed Dusk Hexen armorclass (AC) resets after Teleport_toMap in the display 
Issue History
2011-12-24 18:37SickSadWorldNew Issue
2012-01-12 12:27Torr SamahoNote Added: 0002357
2012-01-12 12:27Torr SamahoStatusnew => feedback
2012-01-12 22:11SickSadWorldNote Added: 0002362
2012-01-12 22:11SickSadWorldStatusfeedback => new
2012-02-18 16:00Torr SamahoRelationship addedduplicate of 0000242
2012-03-25 02:31DuskAssigned To => Dusk
2012-03-25 02:31DuskStatusnew => assigned
2012-03-25 14:31DuskNote Added: 0002890
2012-03-25 14:31DuskStatusassigned => feedback
2012-03-25 14:32DuskRelationship addedrelated to 0000639
2012-03-25 22:20DuskNote Added: 0002898
2012-03-25 22:21DuskStatusfeedback => resolved
2012-03-25 22:21DuskResolutionopen => fixed
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 22:48Blzut3Statusresolved => closed

Notes
(0002357)
Torr Samaho   
2012-01-12 12:27   
Can somebody please confirm whether this is still broken in the latest 98e beta build?
(0002362)
SickSadWorld   
2012-01-12 22:11   
Confirmed still an issue in SkullDev 0.98e build 3299 on 32-bit Linux and Windows 7.

See also issue 0000639.
(0002890)
Dusk   
2012-03-25 14:31   
'https://bitbucket.org/CrimsonDusk/notebola/changeset/dadceb704a7a [^]'

It works for me but I could only run that much testing on it. Also I had to add a header guard to a_weaponpiece.h which ZDoom does not have to prevent compile errors. I had to include a_weaponpiece.h to sv_commands.h, which is referred to by a lot of source files, causing re-definitions.

How good is this? Could we possibly have testing on it?
(0002898)
Dusk   
2012-03-25 22:20   
I'm marking this as resolved since it's ported to Skulltag now.