MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000596 | Zandronum | [All Projects] Bug | public | 2011-09-25 20:22 | 2012-01-14 20:41 |
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Reporter | Empyre | |
Assigned To | Torr Samaho | |
Priority | low | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98d | |
Target Version | | Fixed in Version | 1.0 | |
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Summary | 0000596: server skips map(s) when more than one exit line activated |
Description | When more than one exit line is activated, the server will advance more than one map, one for each exit line activated. |
Steps To Reproduce | I made a test wad with 8 maps. Play it in coop mode. If you exit in the middle on a side of the exit platform, you will advance one map, but if you exit in the corner, the server console will say twice that you exit the map, and you will advance two maps instead of one. |
Additional Information | This only happens in client-server mode. I have not tested it in any mode other than coop. With my empyrion_b22a wad (and earlier versions), I have occasionally seen it skip more than one map. |
Tags | No tags attached. |
Relationships | |
Attached Files | exittest.zip (9,947) 2011-09-25 20:22 /tracker/file_download.php?file_id=428&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2011-09-25 20:22 | Empyre | New Issue | |
2011-09-25 20:22 | Empyre | File Added: exittest.zip | |
2011-09-26 16:46 | Devon | Note Added: 0002212 | |
2011-10-09 19:38 | cq75 | Note Added: 0002237 | |
2011-10-09 19:38 | cq75 | Note Edited: 0002237 | bug_revision_view_page.php?bugnote_id=2237#r1155 |
2011-10-09 21:59 | Empyre | Note Added: 0002238 | |
2012-01-14 20:41 | Torr Samaho | Note Added: 0002389 | |
2012-01-14 20:41 | Torr Samaho | Status | new => closed |
2012-01-14 20:41 | Torr Samaho | Assigned To | => Torr Samaho |
2012-01-14 20:41 | Torr Samaho | Resolution | open => fixed |
2012-01-14 20:41 | Torr Samaho | Fixed in Version | => 1.0 |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
Notes |
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(0002212)
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Devon
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2011-09-26 16:46
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This also happens in Jumpmaze frequently, with any map skipped, but some more than others. This is definately an issue to be noticed. |
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(0002237)
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cq75
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2011-10-09 19:38
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This is fixed in 98E r3299, when I exited using the corners of the exit area in your test map, it did not skip a map.
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(0002238)
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Empyre
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2011-10-09 21:59
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@cq75 This is good news! Now, I have yet another reason to eagerly anticipate its release. |
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Since cq75 reported that it's already fixed, I'm closing this. |
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