MantisBT - Zandronum
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0000596Zandronum[All Projects] Bugpublic2011-09-25 20:222012-01-14 20:41
Empyre 
Torr Samaho 
lowminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
98d 
1.0 
0000596: server skips map(s) when more than one exit line activated
When more than one exit line is activated, the server will advance more than one map, one for each exit line activated.
I made a test wad with 8 maps. Play it in coop mode. If you exit in the middle on a side of the exit platform, you will advance one map, but if you exit in the corner, the server console will say twice that you exit the map, and you will advance two maps instead of one.
This only happens in client-server mode. I have not tested it in any mode other than coop. With my empyrion_b22a wad (and earlier versions), I have occasionally seen it skip more than one map.
No tags attached.
zip exittest.zip (9,947) 2011-09-25 20:22
/tracker/file_download.php?file_id=428&type=bug
Issue History
2011-09-25 20:22EmpyreNew Issue
2011-09-25 20:22EmpyreFile Added: exittest.zip
2011-09-26 16:46DevonNote Added: 0002212
2011-10-09 19:38cq75Note Added: 0002237
2011-10-09 19:38cq75Note Edited: 0002237bug_revision_view_page.php?bugnote_id=2237#r1155
2011-10-09 21:59EmpyreNote Added: 0002238
2012-01-14 20:41Torr SamahoNote Added: 0002389
2012-01-14 20:41Torr SamahoStatusnew => closed
2012-01-14 20:41Torr SamahoAssigned To => Torr Samaho
2012-01-14 20:41Torr SamahoResolutionopen => fixed
2012-01-14 20:41Torr SamahoFixed in Version => 1.0
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug

Notes
(0002212)
Devon   
2011-09-26 16:46   
This also happens in Jumpmaze frequently, with any map skipped, but some more than others. This is definately an issue to be noticed.
(0002237)
cq75   
2011-10-09 19:38   
This is fixed in 98E r3299, when I exited using the corners of the exit area in your test map, it did not skip a map.

(0002238)
Empyre   
2011-10-09 21:59   
@cq75 This is good news! Now, I have yet another reason to eagerly anticipate its release.
(0002389)
Torr Samaho   
2012-01-14 20:41   
Since cq75 reported that it's already fixed, I'm closing this.