MantisBT - Zandronum
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0000590Zandronum[All Projects] Suggestionpublic2011-09-20 23:582014-06-12 12:33
Hypnotoad 
 
normalfeatureN/A
closedno change required 
 
 
0000590: Method to disable telefrags (preferably a serverflag?)
As was discussed here:

'http://skulltag.net/tracker/view.php?id=428 [^]'

The implementation of thruspecies will now make telefrags completely unnecessary, disabling them would make certain coop servers that use thruspecies even more smooth and less stressful.

This could be done possibly by backporting the NOTELEFRAG flag, however I get the impression that Torr is reluctant to do more zdoom backports. So perhaps simply creating a new server flag that disables telefrags would be better/easier?
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Issue History
2011-09-20 23:58HypnotoadNew Issue
2011-09-21 00:08M0rbid DesireNote Added: 0002196
2014-06-11 16:15WatermelonNote Added: 0009064
2014-06-11 16:15WatermelonStatusnew => feedback
2014-06-11 23:32HypnotoadNote Added: 0009136
2014-06-11 23:32HypnotoadStatusfeedback => new
2014-06-12 00:32WatermelonStatusnew => acknowledged
2014-06-12 12:33DuskNote Added: 0009140
2014-06-12 12:33DuskStatusacknowledged => closed
2014-06-12 12:33DuskResolutionopen => no change required
2014-06-12 12:33DuskNote Edited: 0009140bug_revision_view_page.php?bugnote_id=9140#r4913

Notes
(0002196)
M0rbid Desire   
2011-09-21 00:08   
I still don't know if No telefrag was a bug or not. But will be necesary to; Remove telefrag propertire automatically when an actor has THRUSPECIES (depends of ZDoom), or disable telefrag through Server dmflags.
(0009064)
Watermelon   
2014-06-11 16:15   
Still a 2.0 issue, do you want it still investigated/considered?
(0009136)
Hypnotoad   
2014-06-11 23:32   
This was posted before sv_unblockplayers was a thing which disables telefrags for us. A NOTELEFRAG flag might still be nice but I would say its low priority at the moment.
(0009140)
Dusk   
2014-06-12 12:33   
sv_unblockplayers kind of defeats the point of this ticket. If you specifically want players to be unable to telefrag, you can use this:


class DoomierPlayer : DoomPlayer
{
    -TELESTOMP
}


though this will also prevent players from telefragging monsters and doesn't stop monsters from telefragging players.