MantisBT - Zandronum
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0000566Zandronum[All Projects] Bugpublic2011-08-19 20:182012-01-28 20:51
Dark-Assassin 
 
normalminoralways
closedno change required 
MicrosoftWindowsXP/Vista/7
 
 
0000566: Recording demos with freelook false, then watching them forces all player's freelook false
Title pretty much sums it up.

Got a test demo aswell.
Record a demo with freelook disabled. Best would be with railguns.
Watch the demo again and notice all player's freelook is disabled but they still aim vertically.
I am unsure if this has been reported before.
No tags attached.
? 2011.08.20_05.40.36_doom2.cld (177,848) 2011-08-19 20:18
/tracker/file_download.php?file_id=420&type=bug
Issue History
2011-08-19 20:18Dark-AssassinNew Issue
2011-08-19 20:18Dark-AssassinFile Added: 2011.08.20_05.40.36_doom2.cld
2012-01-15 20:20Torr SamahoNote Added: 0002443
2012-01-15 20:20Torr SamahoStatusnew => feedback
2012-01-20 19:52M0rbid DesireNote Added: 0002499
2012-01-21 15:10Torr SamahoNote Added: 0002504
2012-01-21 17:00Edward-sanNote Added: 0002509
2012-01-21 17:39Torr SamahoNote Added: 0002510
2012-01-28 20:15QentNote Added: 0002544
2012-01-28 20:50Torr SamahoNote Added: 0002548
2012-01-28 20:51Torr SamahoStatusfeedback => closed
2012-01-28 20:51Torr SamahoResolutionopen => no change required
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug

Notes
(0002443)
Torr Samaho   
2012-01-15 20:20   
Can somebody confirm that this actually has to do with the player's freelook setting and is not just a limitation of the demo system? Player's are not informed about the pitch of other players unless they are looking through their eyes.
(0002499)
M0rbid Desire   
2012-01-20 19:52   
Well, by experience. When I record a demo, it just records the freelook view of the player when I was following, or myself when i'm playing. (In other words it records your screen view.)

Note when you F12 for someone who wasn't "F12ed" during the record, it will have no freelook.
(0002504)
Torr Samaho   
2012-01-21 15:10   
That's the expected and intended behavior.
(0002509)
Edward-san   
2012-01-21 17:00   
Just a curiosity: how many bytes per tic the client sends to the server the freelook coordinates information? If it's high, then I'm not surprised about that behaviour.
(0002510)
Torr Samaho   
2012-01-21 17:39   
One coop spy information update of one player to one client needs 16 bytes. The mandatory movement, momentum, etc. update needs 24 bytes. So always sending the coop spy info would raise the movement related traffic from 24 to 40 bytes.
(0002544)
Qent   
2012-01-28 20:15   
This works correctly. r3299 records the pitch of the player whom you are coopspying in the demo.
(0002548)
Torr Samaho   
2012-01-28 20:50   
Thanks! Closing this then.