MantisBT - Zandronum |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000537 | Zandronum | [All Projects] Suggestion | public | 2011-07-28 20:42 | 2018-09-30 22:42 |
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Reporter | Decay | |
Assigned To | Watermelon | |
Priority | normal | Severity | minor | Reproducibility | N/A |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 1.2 | |
Target Version | 2.0 | Fixed in Version | | |
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Summary | 0000537: New compat flag: sv_bloodbrightness |
Description | As ST gets better with oldschool with each new release, I noticed a lot of competitive players complain about the lack of blood brightness on ST. I did a quick search on the forums and noticed a request similar to this was No'd prior to 97b. I think that it isn't an unreasonable request to have a compat flag that enforces a blood brightness that is higher than the current default (half). This flag would be off by default, allowing customization of blood brightness (sv_bloodbrightness 0). Most likely this would be activated only on competitive servers. |
Steps To Reproduce | |
Additional Information | Sorry if it's a duplicate, but I did run a quick check and found none. |
Tags | No tags attached. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-07-28 20:42 | Decay | New Issue | |
2011-10-17 15:04 | Evo | Note Added: 0002261 | |
2011-10-19 02:03 | Qent | Note Added: 0002265 | |
2012-01-09 01:56 | Qent | Note Edited: 0002265 | bug_revision_view_page.php?bugnote_id=2265#r1205 |
2013-06-08 05:31 | Watermelon | Note Added: 0006379 | |
2013-09-18 16:49 | Watermelon | Assigned To | => Watermelon |
2013-09-18 16:49 | Watermelon | Status | new => assigned |
2013-09-18 17:04 | Qent | Note Added: 0007218 | |
2013-09-18 17:10 | Qent | Note Edited: 0007218 | bug_revision_view_page.php?bugnote_id=7218#r4037 |
2013-09-19 00:31 | Toxicity | Note Added: 0007235 | |
2014-05-05 22:31 | Watermelon | Note Added: 0008710 | |
2014-05-07 17:15 | Watermelon | Note Added: 0008731 | |
2014-05-07 17:15 | Watermelon | Status | assigned => needs testing |
2014-05-07 17:15 | Watermelon | Status | needs testing => needs review |
2014-05-09 06:29 | Torr Samaho | Note Added: 0008749 | |
2014-05-09 06:29 | Torr Samaho | Status | needs review => needs testing |
2014-05-09 06:30 | Torr Samaho | Product Version | => 1.2 |
2014-05-09 06:30 | Torr Samaho | Target Version | => 2.0 |
2014-05-11 20:33 | Dusk | Note Added: 0008784 | |
2014-05-11 21:27 | Watermelon | Note Added: 0008786 | |
2014-05-12 21:36 | StrikerMan780 | Note Added: 0008789 | |
2014-05-17 21:43 | Dusk | Note Added: 0008802 | |
2014-05-18 10:07 | Konar6 | Note Added: 0008808 | |
2014-05-18 11:57 | Dusk | Note Added: 0008809 | |
2014-05-18 11:58 | Dusk | Note Edited: 0008809 | bug_revision_view_page.php?bugnote_id=8809#r4779 |
2014-06-07 22:53 | Arco | Note Added: 0008888 | |
2014-06-07 22:53 | Arco | Status | needs testing => resolved |
2014-06-07 22:53 | Arco | Resolution | open => fixed |
2014-06-08 01:28 | Dusk | Note Added: 0008899 | |
2014-06-08 01:28 | Dusk | Status | resolved => feedback |
2014-06-08 01:28 | Dusk | Resolution | fixed => reopened |
2014-06-08 07:43 | Torr Samaho | Note Added: 0008902 | |
2014-06-08 12:24 | Dusk | Note Added: 0008912 | |
2014-06-08 12:27 | Dusk | Status | feedback => needs review |
2014-06-08 12:40 | Torr Samaho | Note Added: 0008913 | |
2014-06-08 12:41 | Torr Samaho | Status | needs review => needs testing |
2014-06-08 13:48 | Dusk | Status | needs testing => resolved |
2014-06-08 13:48 | Dusk | Resolution | reopened => fixed |
2018-09-30 22:42 | Blzut3 | Status | resolved => closed |
Notes |
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(0002261)
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Evo
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2011-10-17 15:04
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Nice suggestion. Something high but not as taxing as vanilla would be the sweet spot. |
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(0002265)
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Qent
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2011-10-19 02:03
(edited on: 2012-01-09 01:56) |
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Is this already possible with mods, e.g. the flashbang effect in AOW2?
EDIT: Turns out it is sort of, but not really, and there are other issues.
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Thoughts on adding this as a compatflag, or dmflag? |
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(0007218)
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Qent
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2013-09-18 17:04
(edited on: 2013-09-18 17:10) |
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This cannot be a flag at all because it should have a floating point value.
Actually I'm not exactly sure what this should do. It could be interpreted as a minimum blood_fade_scalar which would be 0.0 for cooperative servers, 0.5 on most newschool servers, and 1.0 on oldschool servers.
I would still like to have this, though.
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I agree, it should be a scalar. |
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Since this would be a default flag for vanilla compat, it would either be on (forcing 1.0) or off (user value used).
Thoughts on still going ahead with this? |
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Pulled, rebased and reordered the history entries. Note: zandronum-history.txt first lists the additions (+), then the fixes (-) and then the misc stuff (!). |
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(0008784)
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Dusk
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2014-05-11 20:33
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I really don't think this should be a compatibility flag. What are we being compatible with here? We are introducing a server-imposed restriction, so I think this should be a dmflag instead. |
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Quote <Dusk> i think we've kind of forgotten what compat flags are
<Dusk> they exist for making old wads function like they are expected
<Dusk> old wads/wads that were made for older ports
I think this is a pretty reasonable quote.
Thoughts on migrating anything that sneaked into the compat section into za_dmflags? |
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or za_osflags / osflags (oldschool flags?) |
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(0008802)
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Dusk
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2014-05-17 21:43
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Not directly related to the matter at hand but I think the following compatflags should also be made dmflags:
compat_instantrespawn -> sv_instantrespawn
compat_disabletaunts -> sv_notaunts
compat_disablestealthmonsters -> sv_nostealthmonsters
compat_nocrosshair -> sv_nocrosshair
compat_noland -> sv_noland |
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(0008808)
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Konar6
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2014-05-18 10:07
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I oppose mass messing around with dmflags. This should have been accounted for when these flags were being implemented IMHO. Compatibility should be preserved now. What would we gain by switching them all around? There would be confusion and extra work, i.e. would this imply that I'd have to manually review all the dmflags in 160+ server configs I have? (I guess it's already happening with those zadmflags...?) |
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(0008809)
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Dusk
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2014-05-18 11:57
(edited on: 2014-05-18 11:58) |
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The flagsets are already being moved around and existing configurations doing "dmflags 1234567" are already invalidated. Hosts will have to recheck server configs in any case so now I think we have a one-time opportunity to fix naming/category errors in these flagsets.
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(0008888)
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Arco
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2014-06-07 22:53
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(0008899)
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Dusk
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2014-06-08 01:28
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Reopening, my concerns weren't addressed yet. I still think this should be a dmflag. |
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I think this fits in both categories, i.e. compat and dm, but is probably a little better suited for the dmflags. So, feel free to make a patch that moves it to zadmflags and I'll pull it. |
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(0008912)
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Dusk
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2014-06-08 12:24
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