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0000523Zandronum[All Projects] Suggestionpublic2011-07-24 01:082018-09-30 22:38
unknownna 
Watermelon 
normalfeatureN/A
closedfixed 
98d 
 
0000523: COMPATFLAG: Spawn spots facing west are silent
According to dew, spawn spots facing west didn't spawn any teleport fogs in vanilla Doom.
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? vanilla_spawn_test_01.wad (1,331) 2011-07-24 01:08
/tracker/file_download.php?file_id=389&type=bug
Issue History
2011-07-24 01:08unknownnaNew Issue
2011-07-24 01:08unknownnaFile Added: vanilla_spawn_test_01.wad
2013-03-13 18:59WatermelonNote Added: 0006111
2013-03-13 19:00WatermelonNote Edited: 0006111bug_revision_view_page.php?bugnote_id=6111#r3369
2013-03-13 19:00WatermelonNote Edited: 0006111bug_revision_view_page.php?bugnote_id=6111#r3370
2013-03-13 23:18WatermelonAssigned To => Watermelon
2013-03-13 23:18WatermelonStatusnew => assigned
2013-03-13 23:22WatermelonNote Added: 0006113
2013-03-13 23:22WatermelonStatusassigned => needs review
2013-03-13 23:58DuskNote Added: 0006115
2013-03-15 17:39Konar6Note Added: 0006132
2013-03-15 17:40Konar6Note Edited: 0006132bug_revision_view_page.php?bugnote_id=6132#r3384
2013-09-19 17:26WatermelonStatusneeds review => assigned
2013-09-19 18:46QentNote Added: 0007245
2013-09-19 20:20WatermelonNote Added: 0007248
2013-09-19 20:20WatermelonStatusassigned => needs review
2013-12-08 08:49Torr SamahoNote Added: 0007675
2013-12-08 08:50Torr SamahoAssigned ToWatermelon =>
2013-12-08 08:50Torr SamahoStatusneeds review => needs testing
2014-04-16 22:24QentNote Added: 0008591
2015-01-24 13:47DuskNote Added: 0011517
2015-01-24 13:47DuskAssigned To => Watermelon
2015-01-24 13:47DuskStatusneeds testing => resolved
2015-01-24 13:47DuskResolutionopen => fixed
2015-01-24 16:29Edward-sanNote Added: 0011518
2018-09-30 22:38Blzut3Statusresolved => closed

Notes
(0006111)
Watermelon   
2013-03-13 18:59   
(edited on: 2013-03-13 19:00)
I added a patch to wbuild here:

'https://bitbucket.org/Water_Melon/wbuild/commits/f87ba512ea88c5e18d00ac4220cc30fe64e747fc [^]'

This I believe should fix it, I believe I added the compatflag stuff right.

(0006113)
Watermelon   
2013-03-13 23:22   
Added some code that needs checking to ensure it won't break anything. I believe I added the compatflag right. Next would be testing. If you need a map, duel32c.pk3 has a map called SSL2 that has a west spawn.
(0006115)
Dusk   
2013-03-13 23:58   
I find it intriguing how such minute bugs become so important to compatflag, but I digress.
(0006132)
Konar6   
2013-03-15 17:39   
(edited on: 2013-03-15 17:40)
This could be "merged" with Compat_OriginalSoundCurve, compatflag value 2097152 (which to me doesn't even look like it's actually used at all, huh).

(0007245)
Qent   
2013-09-19 18:46   
I would be wary of doing that -- that's what happened to vanilla-style weapon switching, and then it had to be split later.
(0007248)
Watermelon   
2013-09-19 20:20   
Handled better:
'https://bitbucket.org/Water_Melon/wbuild/commits/ecb561c1735fc2baae3cdf2c18c07ce2a3f3d306 [^]'
(0007675)
Torr Samaho   
2013-12-08 08:49   
I transplated your patch.
(0008591)
Qent   
2014-04-16 22:24   
The compatflag works online, but not offline.
(0011517)
Dusk   
2015-01-24 13:47   
If it indeed doesn't work offline, it should be made a new ticket.
(0011518)
Edward-san   
2015-01-24 16:29   
Fixed the offline issue.