MantisBT - Zandronum
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0000517Zandronum[All Projects] Bugpublic2011-07-13 23:452018-09-30 20:16
unknownna 
Torr Samaho 
highmajoralways
closedfixed 
98d 
1.1 
0000517: No thrust prediction for Archvile attacks & rocket jumps
You can't rocket jump or use the Archvile jump trick properly if you have a high ping (300 ms) in Skulltag. You simply shake and warp around. You also don't see any z-thrusting locally. It works a lot better in ZDaemon under the same circumstances.
BTW: The DropItem prediction works in ZDaemon.
No tags attached.
related to 0000130closed Torr Samaho client prediction is sometimes wrong 
related to 0001079closed Torr Samaho Client greatly mispredicts its z position if pushed over a ledge by something else 
related to 0000055closed Torr Samaho misprediction of player position when opening doors and using lifts online 
Issue History
2011-07-13 23:45unknownnaNew Issue
2011-07-13 23:56unknownnaRelationship addedrelated to 0000130
2011-07-14 00:10Torr SamahoNote Added: 0001902
2011-07-14 00:10Torr SamahoCategoryBugs => Suggestion
2011-07-16 00:53unknownnaNote Added: 0001915
2012-10-12 18:49unknownnaNote Added: 0005087
2012-10-12 18:52unknownnaNote Edited: 0005087bug_revision_view_page.php?bugnote_id=5087#r2781
2012-10-12 23:01unknownnaNote Edited: 0005087bug_revision_view_page.php?bugnote_id=5087#r2782
2012-10-12 23:02unknownnaRelationship addedrelated to 0001079
2012-10-12 23:03unknownnaRelationship addedrelated to 0000055
2012-10-24 23:21unknownnaNote Added: 0005195
2012-10-24 23:21unknownnaAssigned To => Torr Samaho
2012-10-24 23:21unknownnaStatusnew => resolved
2012-10-24 23:21unknownnaResolutionopen => fixed
2012-10-24 23:21unknownnaCategorySuggestion => Bug
2012-10-24 23:21unknownnaFixed in Version => 1.1
2015-06-06 23:42unknownnaNote Edited: 0001915bug_revision_view_page.php?bugnote_id=1915#r7283
2018-09-30 20:16Blzut3Statusresolved => closed

Notes
(0001902)
Torr Samaho   
2011-07-14 00:10   
I'd say that this is certainly not a bug but a missing feature. It may also be very complicated to get this working since the client would need to predict the damage in order to be able to predict the thrust. Client side damage prediction is a completely new concept and may require fundamental changes.
(0001915)
unknownna   
2011-07-16 00:53   
(edited on: 2015-06-06 23:42)
I can assure you that this is a very needed feature in the long run. I'm surprised to see that there isn't any client-side prediction implemented for some of the basic vanilla features.

*'http://doomwiki.org/wiki/Arch-vile_jump [^]'
*'http://doomwiki.org/wiki/Rocket_jumping [^]'
*'http://doomwiki.org/wiki/Blast_damage [^]'

BTW: Any news on'http://www.skulltag.com/forum/viewtopic.php?f=155&t=26509 [^]' ? IGPack and the SpaceDM series will not play as intended until there is some client-side prediction implemented for ThrustThing(Z).

(0005087)
unknownna   
2012-10-12 18:49   
(edited on: 2012-10-12 23:01)
Quote from Torr Samaho
I'd say that this is certainly not a bug but a missing feature.

It turns out that the perceived issue was actually a bug in the client prediction that keeps the player movement smooth on moving floors. It works a lot better now.

(0005195)
unknownna   
2012-10-24 23:21   
I'm going to turn this into a bug report again and mark it as resolved.