MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000517 | Zandronum | [All Projects] Bug | public | 2011-07-13 23:45 | 2018-09-30 20:16 |
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Reporter | unknownna | |
Assigned To | Torr Samaho | |
Priority | high | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 98d | |
Target Version | | Fixed in Version | 1.1 | |
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Summary | 0000517: No thrust prediction for Archvile attacks & rocket jumps |
Description | You can't rocket jump or use the Archvile jump trick properly if you have a high ping (300 ms) in Skulltag. You simply shake and warp around. You also don't see any z-thrusting locally. It works a lot better in ZDaemon under the same circumstances. |
Steps To Reproduce | |
Additional Information | BTW: The DropItem prediction works in ZDaemon. |
Tags | No tags attached. |
Relationships | related to | 0000130 | closed | Torr Samaho | client prediction is sometimes wrong | related to | 0001079 | closed | Torr Samaho | Client greatly mispredicts its z position if pushed over a ledge by something else | related to | 0000055 | closed | Torr Samaho | misprediction of player position when opening doors and using lifts online |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2011-07-13 23:45 | unknownna | New Issue | |
2011-07-13 23:56 | unknownna | Relationship added | related to 0000130 |
2011-07-14 00:10 | Torr Samaho | Note Added: 0001902 | |
2011-07-14 00:10 | Torr Samaho | Category | Bugs => Suggestion |
2011-07-16 00:53 | unknownna | Note Added: 0001915 | |
2012-10-12 18:49 | unknownna | Note Added: 0005087 | |
2012-10-12 18:52 | unknownna | Note Edited: 0005087 | bug_revision_view_page.php?bugnote_id=5087#r2781 |
2012-10-12 23:01 | unknownna | Note Edited: 0005087 | bug_revision_view_page.php?bugnote_id=5087#r2782 |
2012-10-12 23:02 | unknownna | Relationship added | related to 0001079 |
2012-10-12 23:03 | unknownna | Relationship added | related to 0000055 |
2012-10-24 23:21 | unknownna | Note Added: 0005195 | |
2012-10-24 23:21 | unknownna | Assigned To | => Torr Samaho |
2012-10-24 23:21 | unknownna | Status | new => resolved |
2012-10-24 23:21 | unknownna | Resolution | open => fixed |
2012-10-24 23:21 | unknownna | Category | Suggestion => Bug |
2012-10-24 23:21 | unknownna | Fixed in Version | => 1.1 |
2015-06-06 23:42 | unknownna | Note Edited: 0001915 | bug_revision_view_page.php?bugnote_id=1915#r7283 |
2018-09-30 20:16 | Blzut3 | Status | resolved => closed |
Notes |
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I'd say that this is certainly not a bug but a missing feature. It may also be very complicated to get this working since the client would need to predict the damage in order to be able to predict the thrust. Client side damage prediction is a completely new concept and may require fundamental changes. |
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(0001915)
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unknownna
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2011-07-16 00:53
(edited on: 2015-06-06 23:42) |
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(0005087)
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unknownna
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2012-10-12 18:49
(edited on: 2012-10-12 23:01) |
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Quote from Torr Samaho I'd say that this is certainly not a bug but a missing feature.
It turns out that the perceived issue was actually a bug in the client prediction that keeps the player movement smooth on moving floors. It works a lot better now.
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I'm going to turn this into a bug report again and mark it as resolved. |
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