MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000516 | Zandronum | [All Projects] Bug | public | 2011-07-13 23:41 | 2011-07-14 00:14 |
Reporter | Positron | ||||
Assigned To | Torr Samaho | ||||
Priority | high | Severity | major | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98d | ||||
Target Version | Fixed in Version | ||||
Summary | 0000516: thingCountName( "DoomPlayer", 0 ) | ||||
Description | When you want to count the number of alive players in the game, you might use the following statement: thingCountName( "DoomPlayer", 0 ). It works fine for the most part but breaks in some cases. In coop, it breaks when someone spectates. For example: if you have two players in-game and one of them spectates, the function will continue to report that two players are in game. You can then rejoin the game and the count will get incremented to 3. Repeat to increase the count farther. In Survival, the count includes eliminated players. It works fine when the player is in the death sequence but as soon as the player joins the spectating team, it starts to include the eliminated player. I haven't tested this function in other game modes. | ||||
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Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2011-07-13 23:41 | Positron | New Issue | |||
2011-07-14 00:14 | Torr Samaho | Note Added: 0001903 | |||
2011-07-14 00:14 | Torr Samaho | Status | new => closed | ||
2011-07-14 00:14 | Torr Samaho | Assigned To | => Torr Samaho | ||
2011-07-14 00:14 | Torr Samaho | Resolution | open => no change required | ||
2011-07-14 00:15 | Torr Samaho | Note Edited: 0001903 | bug_revision_view_page.php?bugnote_id=1903#r953 | ||
2011-07-14 00:18 | Torr Samaho | Note Edited: 0001903 | bug_revision_view_page.php?bugnote_id=1903#r954 | ||
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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