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How do the bots aquire the SSG? Looks like players start without one. Can you make a minimal example wad? |
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(0002774)
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Dusk
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2012-03-11 01:07
(edited on: 2012-03-11 01:08) |
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Stumbled upon this...
- Players start out without any weapons. All they have is Unarmed and SelfHeal, latter of which has been changed into a CustomInventory in AOW's latest beta build.
- Bots derp around in spawn for a second until the "bot support" ACS kicks in and automatically activates a class script for them. The bots are teleported into the base (which in larger maps causes a crash..) and are given the SSG and are changed to it.
SetWeapon() on bots would be the first I'd look into.
Definitely not a big deal, at least for AOW. I only use bots for testing things and they're pretty much never seen in actual online games.
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> Definitely not a big deal, at least for AOW.
I agree, but it still can't hurt to fix it ;-). Anyway, without a minimal example wad, I will not look into this. |
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(0002785)
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Dusk
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2012-03-11 11:05
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Well this is odd... I can't reproduce this with either example wad or AOW, on 98d, 98e-3299 and 98e tip. I can't get it to happen at all.
I uploaded the example wad anyway. |
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> I uploaded the example wad anyway.
So this means that everything works as intended and there is nothing to fix? |
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(0002926)
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unknownna
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2012-03-27 19:09
(edited on: 2012-03-27 19:10) |
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I can't reproduce this in the latest version of AOW2. But there was a difference between 98d and 98e in the older version of AOW2.
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(0002992)
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Dusk
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2012-03-29 11:33
(edited on: 2012-03-29 11:34) |
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Bot support has not been changed for the past few AOW's releases, nor in its beta build. So I'd believe that if this cannot be reproduced anymore, 98e somehow fixed it.
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Alright, in this case, I tend to close the issue. |
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(0002996)
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unknownna
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2012-03-29 12:06
(edited on: 2012-03-29 12:08) |
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> So I'd believe that if this cannot be reproduced anymore, 98e somehow fixed it.
> Players start out without any weapons. All they have is Unarmed and SelfHeal, latter of which has been changed into a CustomInventory in AOW's latest beta build.
What about this? I don't think 98e "somehow" fixed it out of the blue. IIRC, "Unarmed" is fists (weapon) that you can attack with and "SelfHeal" used to be a weapon too. I think this is caused by the weapon sync fixes. Nevertheless, it's a very trivial issue and we shouldn't bother with it for the time being. Unfortunately I lost my old WAD files so I can't reproduce the bug.
Actually, I found AOW2 r1816 here and can confirm that the bug still exists.
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(0003320)
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unknownna
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2012-04-16 11:16
(edited on: 2012-04-16 11:52) |
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I created a new example WAD. It uses 2 scripts from Icon of Party. Your client thinks that the bots have the railgun selected when they actually have the plasma rifle selected.
Script 1 ENTER
{
Thing_ChangeTID(0, 20);
Clearinventory ();
Clearinventory ();
Clearinventory ();
delay (1);
giveinventory ("plasmarifle", 1);
takeinventory ("cell", 200);
delay (1);
giveinventory ("railgun", 1);
takeinventory ("cell", 200);
delay (1);
takeinventory ("cell", 200);
delay(1);
setfont("bigfont");
HudMessage(s:"Welcome to \ccIcon of Party!";
HUDMSG_TYPEON | HUDMSG_LOG, 0, CR_black, 1.5, 0.35, 5.0,
0.05, 0.5);
setfont("smallfont");
HudMessage(s:"for discussion, Please visit the skulltag forum to post";
HUDMSG_TYPEON | HUDMSG_LOG, 0, CR_black, 1.5, 0.40, 5.0,
0.05, 0.5);
}
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(0003323)
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Dusk
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2012-04-16 13:10
(edited on: 2012-04-16 13:11) |
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"Actually, I found AOW2 r1816 here and can confirm that the bug still exists."
For the record, all past Omega releases can be found here
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