MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000493 | Zandronum | [All Projects] Bug | public | 2011-06-12 19:05 | 2015-09-01 20:56 |
| Reporter | NukeR | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | invalid | ||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 98d | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0000493: 3D floor bug in small but tall sectors | ||||
| Description | Note: ill post the was soon. db2 aint workin. This doesn't happen sometimes, but if you have a small map with 2 sectors (1 for the player start, 1 for a line horizened area with a small 3D floor), the 3D floor can glitch up, like flickering,going invisible/translucent, sometimes rarely making itself a HOM. I have included a WAD so you can test it. | ||||
| Steps To Reproduce | 1. Download the wad 2. Play it 3. In the horizoned sector, look up at the 3D floor. 4. See the glitches. | ||||
| Additional Information | Graphics chipset: nVidia GeForce 7500 | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2011-06-12 19:05 | NukeR | New Issue | |||
| 2011-06-13 11:27 | Torr Samaho | Note Added: 0001787 | |||
| 2011-06-13 11:27 | Torr Samaho | Status | new => feedback | ||
| 2011-06-13 17:24 | kgsws | Note Added: 0001793 | |||
| 2011-06-21 06:13 | NukeR | Note Added: 0001807 | |||
| 2011-06-21 06:13 | NukeR | Status | feedback => new | ||
| 2011-07-10 22:04 | Torr Samaho | Note Added: 0001861 | |||
| 2011-07-12 00:24 | Torr Samaho | Status | new => feedback | ||
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug | ||
| 2015-09-01 20:56 | Dusk | Note Added: 0013375 | |||
| 2015-09-01 20:56 | Dusk | Status | feedback => closed | ||
| 2015-09-01 20:56 | Dusk | Resolution | open => invalid | ||
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