MantisBT - Zandronum
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0000493Zandronum[All Projects] Bugpublic2011-06-12 19:052015-09-01 20:56
NukeR 
 
normalminoralways
closedinvalid 
MicrosoftWindowsXP/Vista/7
98d 
 
0000493: 3D floor bug in small but tall sectors
Note: ill post the was soon. db2 aint workin.

This doesn't happen sometimes, but if you have a small map with 2 sectors (1 for the player start, 1 for a line horizened area with a small 3D floor), the 3D floor can glitch up, like flickering,going invisible/translucent, sometimes rarely making itself a HOM. I have included a WAD so you can test it.
1. Download the wad
2. Play it
3. In the horizoned sector, look up at the 3D floor.
4. See the glitches.
Graphics chipset: nVidia GeForce 7500
No tags attached.
Issue History
2011-06-12 19:05NukeRNew Issue
2011-06-13 11:27Torr SamahoNote Added: 0001787
2011-06-13 11:27Torr SamahoStatusnew => feedback
2011-06-13 17:24kgswsNote Added: 0001793
2011-06-21 06:13NukeRNote Added: 0001807
2011-06-21 06:13NukeRStatusfeedback => new
2011-07-10 22:04Torr SamahoNote Added: 0001861
2011-07-12 00:24Torr SamahoStatusnew => feedback
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2015-09-01 20:56DuskNote Added: 0013375
2015-09-01 20:56DuskStatusfeedback => closed
2015-09-01 20:56DuskResolutionopen => invalid

Notes
(0001787)
Torr Samaho   
2011-06-13 11:27   
Does it work properly in ZDoom?
(0001793)
kgsws   
2011-06-13 17:24   
Product Version: 98d
Graphics chipset: nVidia GeForce 7500

If this is correct, this bug is in hardware renderer.
(0001807)
NukeR   
2011-06-21 06:13   
Torr: GZD or normal software/3d floor beta ZD?
kg: Probably.
(0001861)
Torr Samaho   
2011-07-10 22:04   
> Torr: GZD or normal software/3d floor beta ZD?

If you use GL, try in GL in GZDoom 323. If you use software, try 3D floor beta.
(0013375)
Dusk   
2015-09-01 20:56   
No feedback nor testcase in 4 years.